Team Fortress 2

Team Fortress 2

Koth Void Station 13
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更新于:9 月 23 日 下午 5:23

Today 23.09.2025
My map was tested on TF2maps.net's test servers, the test was not smooth

WIth todays messy playtest of the map, I spent my evening fixing and cleaning up the unnessesary features.
With the helpful feedback from the people who played the map, I had a good list of things that should change

What changed?

- The Only map event that is going to stay is the Hangar doors opening, all other nonsense is getting removed.

- Points C and B no longer have doors. Previously Point B had a door that only opened when point A was captured, and point C closed and opened doors in favor of the losing team, however this seemed to be too confusing as I failed to give an explanation of how points control doors. To avoid confusion the doors are no longer present and Point B and C are always available

- Kritz power up was removed, from the play test it was deemed too powerful and hard to counter. Now the area where the powerup was has a drop down to point A.

- Changed how Hangar doors, blast doors and point A work. The "sucking players into space and suffocating stragglers" part of point A will stay, but how it is executed has been changed. Once point A is captured, the capture zone is deactivated for 60 seconds (to prevent weird behaviour with the doors and to ensure that the team that captured the point gets their earned 60 seconds off the timer).

The trigger_push and trigger_hurt deactivate before the blast doors are opened.
The trigger_push speed is also changed to 150 so most classes have a chance to escape before the doors close.

The health pack was removed as no player should stay alive when the hangar doors are opened.
Blast doors that keep players out from the point A chamber now have a lock hologram


- Reduced the number of annoying sounds playing for no reason with no explanation

- A Half-life black mesa announcer was added as a (hopefully) temporary TF Announcer.
at this moment he says the objective of the game mode at the start of the round, informs players too evacuate the hangar and warns about the timer being at 60s.
more lines will be implemented

- Added a bunch of hologram signs in order to try and guide players to control points


- Fixed the spawn doors for Red and Blue (hopefully) (need to test with more than 2 players)

- Changed the timer from 100:00 minutes(??) to 5 minutes

What has no changed?

- I am currently unable to reduce the map size any lower then 73mb, I am not sure what I have done, what stuff needs to be cut in order to make it less fat. but for now this all I can do.


That is all for now, you may see this map again in future testings and hopefully it will not be so obnoxious as its first playtested version.

更新于:9 月 22 日 上午 10:50

更新于:9 月 22 日 上午 10:29

更新于:9 月 22 日 上午 4:20

Reduced file size

更新于:9 月 17 日 上午 5:17