武装突袭3

武装突袭3

UNSC Infirmary
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更新于:10 月 22 日 上午 11:47
作者:Im Kreepy

Added
  • Compat for an upcoming mod I'm with.
  • [Items] MediGel 40ml Tube, multiple uses (4).
  • [Items] Dedicated Props for every item.
  • [Treatment] Simulant Autoinjector can unsedate.
Changed
  • [Items] Biomedical Foam is now has multiple uses (10).
  • [Items] Biomedical Foam's mass increased from 2 to 12 (0.2 to 1.2lb).
  • [Items] MediGel is now called MediGel Canister and has multiple uses (50).
  • [Items] MediGel's mass increased from 2 to 22 (0.2 to 2.2lb).
  • [KAM Compat] Medical Kit, Partial Heal, can now automaticly apply an IV/IO.
  • [Treatment] Medical Kit Treatment Time CBA setting has been replaced by Full and Partial Heal Coefficient sliders.
  • [Treatment] Medical Kit, Full Heal, can now be put on a limb that has only Bandages or Stitches.
  • [Treatment] Medical Kit, Full Heal, now adds Bandaged and Stitched wounds to treatment time.
Fixed
  • [Treatment] Medical Kit treatment time not adding wounds correctly.

更新于:10 月 13 日 下午 12:31
作者:Im Kreepy

Version: 1.3.1
Added
  • [Treatment] Field Dressing, Packing Bandage, Elastic Bandage, and Quickclot can now heal Plasma Burns and Avulsions.
Changed
  • [Items] Lowered Biomedical Foam and MediGel's weight; my unit had some choice words for me.
  • [Treatment] Biomedical Foam's and MediGel's treatment values.
Fixed
  • [Treatment] Stimulant action log displays className.
  • [KAM Compat] Brute Spikes not causing thorax injuries.

更新于:10 月 10 日 下午 11:06
作者:Im Kreepy

Version: 1.3.0
Added
  • [Treatment] Stimulant Autoinjector; Boosts HR, lowers pain, adds with Epinephrine wake up boost, and decreases blood viscosity.
  • [Treatment] Option to make the Medical Kit full heal or partial heal and give plasma.
  • [Items] UNSC Autoinjectors for Morphine and Epinephrine.
  • [Items] Props for Medications and Bandages.
  • [KAM Compat] Stimulant Autoinjector dilates blood vessels, has damage relief equal to Morphine, and has Carbonate like qualities.
  • [KAM Compat] Partial heal Medical Kit shifts the patient's PH and coagulation.
Changed
  • [Items] Biofoam, Medigel, and Medical Kit's weight.
  • [Items] Biofoam is now Biomedical Foam, just to fuck with everyone.
Fixed
  • [Treatment] Medical Kit treatment time not getting bodypart.
  • [KAM Compat] Blamite and Spikes clotting.

更新于:9 月 27 日 下午 10:42
作者:Im Kreepy

Version: 1.2.0
Added
  • [Damage] Plasma Wounds (Plasma Burns and Avulsions).
  • [Treatment] Biofoam - Used to treat gaping wounds and deep lacerations.
  • [Treatment] Medigel - Used to treat surface-level wounds.
  • [Treatment] Medical Kit - Fully heal the patient.
  • 1st MEU Compat - Removing their Plasma wounds, damageTypes, and treatments (There was a major conflict, so I killed them all).
  • Kat - Advanced Medical Compat - Needles and Spikes should be able to create DPs and Thorax injuries.
  • OPTRE Dependancy :)
Changed
  • Changed file pathings for everything.
  • [Damage] Adjusted Avulsion wound type chance to hopefully increase Blamite and Spike wound probability.
  • [Damage] All class names now start with "UNSCI_" to help prevent any potential conflicts.

更新于:9 月 19 日 上午 11:42
作者:Im Kreepy

Version: 1.0.1
Changed
  • [Impalements] Adjusted wound type chance hopefully increasing probability.
  • [Impalements] Replaced puncture wound causes mass bleeding.
  • [Impalements] Replaced puncture wound causes more pain.
Fixed
  • [Main] Beautified component naming.

更新于:9 月 14 日 下午 10:13
作者:Im Kreepy

Initial release