RimWorld
Storage Balance Patches
Mostrando 11-20 de 23 aportaciones
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Actualización: 17 SEP a las 3:18

1.2.2 - Add Warehouse Storage compatibility. If any other big storage mods are loaded (Reel's, Phaneron's, Neat, Adaptive Deep, Adaptive Simple) cardboard boxes and medicine racks are removed. Storage shelves have chunks/corpses disallowed.

Actualización: 17 SEP a las 0:37

1.2.1 - Add Vanilla Expanded Framework compatibility, using HiddenDesignators to hide items in areas outside the architect menu. Other small tweaks. Fix small bugs with weapon racks.

Actualización: 16 SEP a las 15:29

1.2.0 - Compatibility for [sbz] Neat Storage. Other small tweaks. Neat Storage meat hook takes priority over Reel's, and Reel's+VFE:Props weapon rack takes priority over Neat's, which takes priority over Primitive. This change overwrites Progression: Storage behavior.

Actualización: 15 SEP a las 23:40

1.1.4 - Add compatibility for Medieval Overhaul and some more Progression: Storage combinations. Begin support for Neat Storage.

Actualización: 15 SEP a las 20:03

1.1.3 - Folder structure rework, separating research from other changes.

Actualización: 15 SEP a las 14:19

1.1.2 - Many small balance changes and bugfixes. Shelves have been moved back to their vanilla medieval technology, and stack sizes everywhere else has been tweaked down to match. Description/readme has the new guidelines used for these balance changes.

Actualización: 14 SEP a las 12:29

1.1.1 - Fixed major bugs related to Better Architect Menu dependency.

Actualización: 14 SEP a las 9:44

1.1.0 - Major update. Added 'Phaneron's Basic Storage' support. No longer restores 'Adaptive Primitive Storage' buildings, instead added support for 'Restore Content - Progression: Storage'. Many small balance changes.

Actualización: 13 SEP a las 20:57

1.0.4 - Late game general storage buildings nerf

Actualización: 13 SEP a las 2:57

1.0.3 - Change versioning schema, make research project removal more intelligent