Total War: ATTILA

Total War: ATTILA

Anno Domini: 536 The Gothic War
Showing 1-7 of 7 entries
Update: Sep 28 @ 7:58pm

Update

- Latin grammar and spelling: several fixes to unit names
- map corrections: Cumbria renamed to Cambria; Pannonia becomes Pannonia Superior and Dardania becomes Pannonia Inferior
- Suevorum renamed Regnum Suevorum
- Campaign balance: small increase to Local Unit replenishment rates for AI factions
- Traits and Army Traditions: several adjustments to character traits to align better with the battle balance
- removed non-recruitable units from some custom battle rosters
- Edicts: Warrior Rites edict now adds experience to Factional Local Unit recruits
- fixed missing spatha for Witiges


Update: Sep 20 @ 5:33am

Update:

- reworked technology trees to remove anachronisms and bring into alignment with the recruitment system

- graphical: replaced stained glass backgrounds with parchment and wood textures, and slightly desaturated colours for technology tree UI icons

- unit caps removed for units recruited from buildings

- 2 turn recruitment for all units recruitable from buildings. This is experimental to gauge AI behaviour, especially regarding spamming certain units

All changes are save game compatible

Update: Sep 9 @ 6:41am

Hotfix

- unit caps added to Caballeri Pueri and Trustis Dominica (Franks) to prevent AI spamming
- fixed Expeditio Romana's incorrect adjective
- small adjustment to Jarl's cloak ratios
- fixed graphical bugs with Sclavene generals' portraits

Update: Sep 7 @ 7:36pm

Hotfix

- fixed missing Lombard generals' portraits

Update: Sep 7 @ 7:16pm

Hotfix

- fixed missing weapons for Sclavene generals
- fixed graphical glitches for Sclavene generals' portraits

Save game compatible

Update: Sep 7 @ 3:31am

Hotfix

- fixed missing sword for Sclavene faction leader

- fixed vanilla unit appearing in Oster Rike starting stack

Save game compatible

Update: Sep 6 @ 12:57am