Total War: ATTILA

Total War: ATTILA

Anno Domini: 536 The Gothic War
1-7 van 7 items weergegeven
Update: 28 sep om 19:58

Update

- Latin grammar and spelling: several fixes to unit names
- map corrections: Cumbria renamed to Cambria; Pannonia becomes Pannonia Superior and Dardania becomes Pannonia Inferior
- Suevorum renamed Regnum Suevorum
- Campaign balance: small increase to Local Unit replenishment rates for AI factions
- Traits and Army Traditions: several adjustments to character traits to align better with the battle balance
- removed non-recruitable units from some custom battle rosters
- Edicts: Warrior Rites edict now adds experience to Factional Local Unit recruits
- fixed missing spatha for Witiges


Update: 20 sep om 5:33

Update:

- reworked technology trees to remove anachronisms and bring into alignment with the recruitment system

- graphical: replaced stained glass backgrounds with parchment and wood textures, and slightly desaturated colours for technology tree UI icons

- unit caps removed for units recruited from buildings

- 2 turn recruitment for all units recruitable from buildings. This is experimental to gauge AI behaviour, especially regarding spamming certain units

All changes are save game compatible

Update: 9 sep om 6:41

Hotfix

- unit caps added to Caballeri Pueri and Trustis Dominica (Franks) to prevent AI spamming
- fixed Expeditio Romana's incorrect adjective
- small adjustment to Jarl's cloak ratios
- fixed graphical bugs with Sclavene generals' portraits

Update: 7 sep om 19:36

Hotfix

- fixed missing Lombard generals' portraits

Update: 7 sep om 19:16

Hotfix

- fixed missing weapons for Sclavene generals
- fixed graphical glitches for Sclavene generals' portraits

Save game compatible

Update: 7 sep om 3:31

Hotfix

- fixed missing sword for Sclavene faction leader

- fixed vanilla unit appearing in Oster Rike starting stack

Save game compatible

Update: 6 sep om 0:57