神界:原罪2 - 终极版

神界:原罪2 - 终极版

Roguelike Arena Setting By Smallway
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更新于:12 月 6 日 上午 4:14
作者:smallway

New Boss Natalie Bromhead

更新于:12 月 3 日 上午 6:50
作者:smallway

Reverse changes, can't figure out what "score considered negative" means, maybe it's not for madness, or means if negative score is higher than positive score, then don't use the skill

更新于:12 月 3 日 上午 5:26
作者:smallway

No higher score for damaging self or allies (adjust Larian default setting to normal), guess it's for madness status and they should equally attack anyone

更新于:12 月 1 日 上午 4:27
作者:smallway

The Great Guardian stats increase

更新于:11 月 29 日 上午 1:37
作者:smallway

Red Princess Sadha skill adjust

更新于:11 月 27 日 下午 10:40
作者:smallway

AI pick higher ground score adjust

更新于:11 月 27 日 下午 8:35
作者:smallway

AI Behavior Modification

- Tactician AI for all, including AI Companions. Not sure if Enemy and Ally use different AI, but it seems to me that Allies act less smart then Enemies in Tactician mode or higher difficulty, now they use the same base setting.

- No more less score if target is under attack by other characters. Feels like Larian try to lower difficulty or make variety to have AI switch target frequently, now there is no more less score for AI, they just decide whatever they like to to.

- AI more like doing stuff without wasting AP on moving. Slightly increased the score on action without moving.

- AI more like standing on higher ground. Increased the position score on higher ground.

更新于:11 月 21 日 下午 10:57
作者:smallway

Doctor size slightly larger

更新于:11 月 21 日 下午 10:26
作者:smallway

Troll no longer climb ladder
Restless Scarecrow health increase

更新于:10 月 24 日 上午 1:57
作者:smallway

Devourer reality tear skill changed, won't use before fitting it into Roguelike Arena