Total War: ATTILA
Super Nova Attila
1–7 из 7
Обновление: 15 сен в 19:05
автор: AugustDrake

Update, reworked the road gains a lot.
- Roman fort cities have normal road growth, Eastern and Roman farm cities have half (20 max). Romans generally don't have road problems.
- Barbarian road gains get hit very hard (20 for max major or minor cities, 10 for max farm city) and need road granting buildings like markets, resources, or ports to get to tier 3, but it's not impossible.

Feels much better given that farm cities have walls now.

Обновление: 12 сен в 21:02
автор: AugustDrake

Обновление: 11 сен в 17:48
автор: AugustDrake

Slot fix is busted; removing for now. Working on a better long term solution.

Обновление: 9 сен в 0:15
автор: AugustDrake

Specialized Minor Cities had a bug - tier 4 farming villages crash the game because the game doesn't know what to do with a tier 4 map that doesn't at least have small walls.

I bit the bullet and gave them walls back. In exchange I removed their agriculture income entirely, though I slightly buffed the agri/husbandry bonuses by 5% flat (10/15/20%). As it is, the AI senses how weak their garrisons are and prioritizes them anyways even without running Hecleas/Greq mods.

Обновление: 7 сен в 18:15
автор: AugustDrake

AI was building way too many supply wagons. Holdover effect from original forked mod, treated by the military generator as shock cav and built by AI army lists as if it were just that - hence you see AI armies fielding five or six of them in an assault force. Changed values, should be evaluated like an artillery piece. If it keeps being troublesome I'll disable the AI building it since it shows up enough in sieges.

Обновление: 1 сен в 15:58
автор: AugustDrake

Minor text issues with the supply mod. Not sure how that happened.

Обновление: 1 сен в 14:44
автор: AugustDrake

First public version