Counter-Strike 2

Counter-Strike 2

ze_penguin_of_doom
正在显示第 1 - 8 项,共 8 项条目
更新于:9 月 30 日 上午 10:20

- loading screen blurb
- spelling fix regarding toxic gas in garden
- boss area pre-arena external walls
- boss speed up as fight progresses
- forest ending lore changed
- full vis compile (wasn't done in previous release)

更新于:9 月 29 日 下午 8:19

general:
- some cubemap blending
- various water textures changed

garden:
- change platforms from move_linears to func_tracktrains to avoid items killing everyone!
- CT filter on platform buttons.
- fixed gap in geometry underwater for first platform pool.
- 5 minute timer to get through this area

boss:
- turn off spork glow when fight is finished.
- elevator ascension wait time upped to 1 minute (from 30 seconds).
- elevator changed to func_tracktrain to avoid people getting stuck in it.
- (secret ending) re-open lintel for exit to avoid second head bonk

forest:
- more decoration, snowmen

更新于:9 月 27 日 上午 10:01

Various stuff, trying to fix some vis but I don't know what I'm doing really and don't care anymore.

更新于:9 月 8 日 下午 6:24

- new pathing in canal area
- new pathing at start of garden area
- new pathing outside boss arena
- some light probe / cube map / light map player space stuff
- lots of other bits

更新于:9 月 5 日 上午 6:45

- cafeteria chairs
- garden area final platform triggering reworked
- boss entrance timings improved
- boss arena textures tidied
- boss arena skybox changed
- boss arena water pillars fixes
- normal ending win music

更新于:8 月 31 日 下午 4:50

- renamed .vmap (ze_penguin_of_doom.vmap)
- fixed cafeteria-area afk tp (pro tip: when you Enable things, put the delay in the delay field, not the parameter field)
- various sound radii fixed
- various bits of text (say) added, and some debug ones removed
- boss ladder geometry tweaked

更新于:8 月 31 日 上午 9:57

- materials/models moved so they get uploaded
- spawns changed to 32/32

更新于:8 月 31 日 上午 8:52

Created ze_penguin_of_doom.