Your Only Move Is HUSTLE

Your Only Move Is HUSTLE

Vanguard
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更新于:10 月 17 日 下午 8:03

-New special added: Rend (F8, chargeable, costs 1 air option)
-New super added: Relentless Wolf Strike (3 meter, DP)
-Slightly tweaked Sunder’s animation and adjusted its hitboxes to match
-Made the hitbox for both versions of Hunt’s projectile smaller to hopefully fix visual inconsistencies
-Increased Walk’s speed a little
-Split’s friction and maximum speed are both slightly higher now
-Incise, Split (aerial), and both versions of Hunt no longer land cancel
-Bash and Split (aerial) now have somewhat higher knockback
-Bludgeon now knocks down aerial opponents
-Run Through (Charged) can no longer be free canceled* (You can still click the toggle, but the effects won’t happen (if I eventually am enlightened on how to get it to outright disable the option to free cancel then this will be fixed, but for now cheesy solution it is..))
-Sunder now has extra parry hitlag
-Storm (Charged) can no longer cancel into the normal version
-Storm (Charged) now does a hard knockdown instead of extending hitstun on knockdown (aka the… infinite air hitstun property… whoops)
-Nerfed Storm’s initial momentum to be frame 3 instead of frame 1, and made both versions reset y momentum for the dive (this part was mostly just to make it feel a bit cleaner)
-Nerfed Run Through (Charged)’s hitstun by a couple frames
-Added a mid-match music toggle

更新于:9 月 1 日 下午 5:38

-Bludgeon should now actually hit aerial opponents (i'd screwed up the hit properties)

更新于:9 月 1 日 下午 12:10

-Fumo purgatory is now temporary

更新于:9 月 1 日 上午 11:39

-Hunt can no longer be used if either version of its projectile is still out
-Both versions of Hunt's projectile are now slower
-Both versions of Hunt's projectile now have proration
-Both versions of Hunt's projectile now have somewhat lower lifetime
-Hunt (Charged)'s projectile now fizzles if you get hit (warcrime hopefully atoned for..)
-Bludgeon no longer groundbounces the opponent if they are already airborne
-Rupture no longer groundbounces (why did I think that was a good idea)
-Rupture now has slightly less hitstun
-Both versions of Blitz now have extra parry hitlag
-Storm should no longer ignore the opponent's DI if you hold it after landing it
-The second hit of Storm (Charged) now has the proper hitlag amount
-Gnash is now +2 on block instead of +3 (might need to be nerfed more in the future, unsure)
-Incise now has slightly more upward momentum
-Run Through now has a cooldown if the charged version is used

更新于:8 月 30 日 下午 8:26

nothing
happened
definitely didnt forget to add the new zip when doing the upload stuff

更新于:8 月 30 日 下午 8:21

..may or may not have forgotten to rename the ModImport folder to .import

更新于:8 月 30 日 下午 7:47

no change notes