Barotrauma 潜渊症

Barotrauma 潜渊症

Lionfish Mk1
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更新于:9 月 2 日 下午 2:44
作者:Falkner

>Pathfinding revision, attempt to fix bots getting stuck.

更新于:9 月 2 日 下午 2:01
作者:Falkner

>Moved spawnpoint "Any" into cabins to catch uncategorised passengers.
>Fixed sentrygun switch.

更新于:9 月 2 日 下午 1:48
作者:Falkner

>Sentry gun works as intended if reconnected, hates everyone.
>Placed open duct under medbay - can properly overhear conversations in cabin area?

更新于:9 月 2 日 下午 12:37
作者:Falkner

>Removed stray detonator, oops.

更新于:9 月 2 日 下午 12:23
作者:Falkner

> Hid wifi component in medbay, can still access for custom projects.
>Change door and hatch opening speed to 12 for faster acess and climbing, closing speed unchanged to avoid catapault.

更新于:9 月 2 日 下午 12:08
作者:Falkner

>Remodelled Alien Generator compartment blocking hull repairs and bot pathing, bots can now handle leaks there.
>Added pump for medlab
>Wired up central pumps to power grid.
>Added a button to medbay.
> Cleaned some wires.

更新于:9 月 2 日 上午 10:21
作者:Falkner

> Hopeful bot pathing fix on gunnery ladder/ front viewport repairs. Bots will use ladder, repair upper hull (and not get stuck, a miracle).
> Electrified floor in crew quarters now implemented, stand clear! Effect on sleeping passengers/crew untested.
> Wire cleanup III, Electric boogaloo.

更新于:9 月 2 日 上午 9:18
作者:Falkner

> Wired 'whisker' prow light.
>Neutral ballast to .342 for less downward drift.
>More wire trimming

更新于:9 月 2 日 上午 8:56
作者:Falkner

> Adjusted sprite depth to behind player for hydroponics light switch
> Wiring cleanup, make pretty to look at with engineering goggles.

更新于:9 月 2 日 上午 8:47
作者:Falkner

> Wired power and toggle function to gunnery sonar
> Wired up outside lights toggle
> Added railgun shell racks for future upgrades,
> Added condition readouts to nav console, workshop,