Team Fortress 2

Team Fortress 2

Havana Reforged
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更新于:10 月 2 日 上午 1:50

Updated to version rc4:

- Added final versions of the custom music (which you can listen to on YouTube!)
- More performance optimizations
- Texture, prop, and clipping adjustments

8 years ago I left the map on version b4. A year ago I prototyped a possible Havana remake. This summer, we finally made it happen.

Its been a wild ride, and while there are still things on my near-endless list that I could tweak and adjust, I am burned out. Your feedback is invaluable, and I hope to keep seeing it in the future. For now, unless there are any major bugs or issues, we will leave the map on rc4.

Thanks for playing for so many years. Here's to many more!

- nickybakes

更新于:9 月 18 日 上午 1:11

Updated to version rc3b:

- Script and particle fixes for Brazilium bots
- Fixed missing texture on rope prop in forward upgrade station building
- Clipping adjustments
- Adjusted lighting and textures on some props
- Some more draw call optimizations near hotel

更新于:9 月 10 日 上午 3:59

Updated to version rc3a:

- Fixed Brazilium bot particle issues
- Adjusted some details and lighting on props
- Put up some wanted posters for a local shoe thief

更新于:9 月 9 日 上午 3:29

Updated to version rc3:

- Giant Brazilium bots will now charge up their death explosion to telegraph it better
- Sapping Brazilium bots now disables their death explosion
- Added bomb teleports on wood planks that bots have trouble getting to
- Slightly desaturated lighting and lowered HDR bloom effect
- Adjusted lighting on some props
- Pest control
- Fixed some scripts not being packed in correctly
- Added missing carrier water wave particle effects
- Fix hotel lobby music playing during the round and stacking upon round loss
- Added wood creak sounds to upgrade station mascot
- Added engine sounds to totaled car
- Adjusted bomb path holograms

更新于:9 月 5 日 上午 5:58

Fixed some broken visuals! Still version rc2a.

更新于:9 月 5 日 上午 5:10

Updated to version rc2a:

- The street artists have been busy! Check out their new murals!
- Adjusted custom music
- Fixed some skybox particles not showing
- Fixed some visible nodraws
- Fixed some clipping issues
- Fixed engineers being able to build in the broken elevator
- Removed holograms on the beach to follow conventions on other maps
- Addressed bots having line of sight through hotel wings
- Addressed hotel lobby music stacking after round lost

更新于:9 月 3 日 上午 2:25

Updated to version rc2:

- Overall optimization pass
- Draw calls cut in half in some areas
- Cut down on rendering areas you cant see
- 3d skybox now uses 2d cards instead of 3d models
- Implemented custom MvM music by Audionexx!
- Overall lighting is much smoother
- With the new optimizations, we are under the t-junct limit, which gives us smoother lighting, especially on walls
- Adjusted geometry in one of the side wings of the hotel entrance
- The lighthouse beam now rotates
- Smoother clipping overall
- Fixed some visible nodraws and floating props
- Added sounds of waves crashing into rocks near water
- Overall slight visual adjustments to props

更新于:8 月 28 日 上午 8:17

Updated to version rc1a:

- Replaced the pastries that someone ate
- Added clipping around pillars, arches, and other details to make movement smoother
- Adjusted lighting on various props like the stairs near the hatch
- Fixed Z fighting on ground near hotel
- Adjusted the normal map of the fridge glass

更新于:8 月 27 日 上午 3:53

Initial release candidate!