Team Fortress 2

Team Fortress 2

[MvM] Cloudpiercer
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更新于:9 月 27 日 下午 2:16
作者:Midlou

General polishing of the map:
- Clipping.
- Early prop/areaportal fades.
- Optimization.
- Artpass details in general.
- Navmesh.
Added pickups on the catwalk inside the base.
Fixed giant robots not consistently spawning on parachute spawn points.
Fixed giant robots getting briefly stuck in the tunnel flank.
- That should fix the timing of giant robots reaching the frontline.
Fixed packed custom skybox textures when not necessary:
- Reduced the map size by about ~2mb repacked.
Fixed all major robot parachute stuck spots around the frontline.

更新于:9 月 15 日 上午 7:55
作者:Midlou

Added Pinwheeler to the Frontline Upgrade Station (FUS).
- He talks to you sometimes.
Added proper 2D Skybox.
Adjustments to 3D skybox.
General adjustments to lighting:
- Changed moon lighting to reduce white blasting the scene.
- Enabled lightmap shadow to some props.
- Added some ghost lights to compensate less light from the moon.
Artpass polishing:
- Watch tower.
- Watch wall.
- Generator room.
- Flank of main entrance base.
- Tunnel robot flank.
General optimization:
- Added fade to most props.
More revision of navmesh:
- Spies show be able to navigate correctly inside FUS.
- Fixed bots being invulnerable just in front of the tank entrance.
Added oil tank as extra cover for defenders on the right path. (just outside the main base entrance)
Missed from be fixed on the last version:
- Fixed buildable spot inside spawn.
Minor adjustments to Operation Skyhook missions.
Especulative fix to bots being stuck on some rocks after parachute landing.
- Please report to me any cases of bots stuck.
General adjustments to soundscapes.
Added Gmans around.

更新于:9 月 9 日 下午 6:12
作者:Midlou

Added new mission:
- Advanced variation of Operation Skyhook.
- Still WIP, please share feedback.
- We now have Operation Skyhook advanced and intermediate.
- Also made some adjustments to intermediate variation.
More artpass:
- Frontline Upgrade Station.
- More detail on buildings.
- General adjustments to 3D skybox visuals.
Added menu photos.
General optimizations:
- Areaportals, hints, prop fading.
Added new route on the side of the base entrance:
- More cover for defenders.
General revision of nav mesh.
Moved pickups around:
- More ammo.
General quality of life fixes:
- Clipping.
Parachute robots:
- Jump early before hitting ground.
- Now immune to fall damage.

Thank you Bazooks for all suggestions

更新于:8 月 26 日 下午 4:07
作者:Midlou