Space Engineers

Space Engineers

Ship Core Framework (3.0.6)
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更新于:10 月 1 日 下午 6:29

Reverted to 3.0.6, so the mod is usable while we fix 3.1.0

更新于:10 月 1 日 下午 12:27
作者:OB

https://github.com/OwendB1/SE-Ship-Core-Framework/releases/tag/3.1.0

- Complete rewrite of logic
- Maintain 3 different levels of component logic GridGroup > Grid > Core Block
- Add new `ActivePostShieldDamage` and `PassivePostShieldDamage` config modifier values
- Add new no fly zone visualization and commands
- Completely reword how notifications are shared with the client
- BREAKING: change `TurnedOffByNoFlyZone` to `PunishByNoFlyZone` in config

更新于:9 月 17 日 下午 12:21
作者:OB

https://github.com/OwendB1/SE-Ship-Core-Framework/releases/tag/3.0.6
- Fixed WC kinetic and energy damage propagation
- Make multipliers for production simply multiplicative
- Multiple QoL fixes

更新于:9 月 14 日 上午 12:46
作者:OB

- Fixed shield bypass damage issue.

更新于:9 月 13 日 下午 4:40
作者:OB

更新于:9 月 13 日 下午 2:30
作者:OB

https://github.com/OwendB1/SE-Ship-Core-Framework/releases/tag/3.0.5
- Lots of crash related fixes
- Fix hard limit soft punishments
- Fix speed patches
- Additional null checks

更新于:9 月 13 日 上午 12:47
作者:OB

- Upgraded back to 3.0.4 crash was already present in previous patches.

更新于:9 月 12 日 下午 9:46

3.0.4 Crashing Servers, reverting to 3.0.2

更新于:9 月 12 日 上午 5:27
作者:OB

**Full Changelog**: https://github.com/OwendB1/SE-Ship-Core-Framework/compare/3.0.2...3.0.4
- Added delayed checking of synced limits
- Updated limit command to info command and give more information
- Updated grid status lcd to be smaller letters
- Fixed usage of upgrade values and defense
- Fixed orphaned safezone issue
- Made damage handler more performance friendly
- Did some additional code cleanup/refactoring
- Fix defense value checking and delay it by 60 ticks

更新于:9 月 11 日 下午 7:30

3.0.3 Crashed Servers