Space Engineers

Space Engineers

Acid Fog Extended
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更新:9月9日 @ 8時03分
更新者:TheFool76

Added setting to enable the fog to inflict radiation or sap away hunger.

更新:9月6日 @ 9時31分
更新者:TheFool76

Added commands
/AF.FogColor | /AF.FC #color - Set the render color of the fog for the world you are on.
/AF.FogDepth | /AF.FD depth - Set the depth of the fog (height of the fog surface above the average surface height of the planet
/AF.FogName | /AF.FN name - Set the name of the fog shown when entering/exiting the fog
/AF.FogDensity | /AF.FDN density - Set the density of the fog ( Use numbers between 0 and 1) Determines how far you can see when inside the fog. Higher numbers are lower visibility.

Removed commands
/AF.ShowFog | /AF.SF
/AF.HideFog | /AF.HF

These were redundant with /AF.ToggleFog

更新:8月31日 @ 14時23分
更新者:TheFool76

Added admin commands to turn fog rendering on the client on/off

/AF.ShowFog | /AF.SF - Turn Fog Rendering On
/AF.HideFog | /AF.HF - Turn Fog Rendering Off
/AF.ToggleFog | /AF.TF - Toggle Fog Rendering On/Off

This only affects your local client when playing multiplayer.

更新:8月30日 @ 11時30分
更新者:TheFool76

Added compatibility with MES spawns.
Two new settings allow you to protect grids MES spawns from damage.
MES_ProtectionTimer How long in seconds the grid should be protected. Set to -1 for forever.
MES_ProtectionRange If a player gets within this distance, protection is dropped.

Redid how the damage events were being queued to spread them out more. (no more annoying pulsing as they all happen at once)
Added a setting to adjust the volume of the sound effect when grids are damaged.

SoundVolume Adjusts the volume of the sound effect. 1.0 is full volume.

更新:8月28日 @ 13時50分
更新者:TheFool76

Made the TSS scale properly to fit the display it's on.

更新:8月27日 @ 23時56分
更新者:TheFool76

Fixed a bug with the radius for suffocation when fog is set to be not breathable.

更新:8月18日 @ 12時08分
更新者:TheFool76

Fixed Sync issues with Event Controller on DS

更新:8月14日 @ 20時32分
更新者:TheFool76