Space Engineers

Space Engineers

Acid Fog Extended
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Update: Sep 9 @ 8:03am

Added setting to enable the fog to inflict radiation or sap away hunger.

Update: Sep 6 @ 9:31am

Added commands
/AF.FogColor | /AF.FC #color - Set the render color of the fog for the world you are on.
/AF.FogDepth | /AF.FD depth - Set the depth of the fog (height of the fog surface above the average surface height of the planet
/AF.FogName | /AF.FN name - Set the name of the fog shown when entering/exiting the fog
/AF.FogDensity | /AF.FDN density - Set the density of the fog ( Use numbers between 0 and 1) Determines how far you can see when inside the fog. Higher numbers are lower visibility.

Removed commands
/AF.ShowFog | /AF.SF
/AF.HideFog | /AF.HF

These were redundant with /AF.ToggleFog

Update: Aug 31 @ 2:23pm

Added admin commands to turn fog rendering on the client on/off

/AF.ShowFog | /AF.SF - Turn Fog Rendering On
/AF.HideFog | /AF.HF - Turn Fog Rendering Off
/AF.ToggleFog | /AF.TF - Toggle Fog Rendering On/Off

This only affects your local client when playing multiplayer.

Update: Aug 30 @ 11:30am

Added compatibility with MES spawns.
Two new settings allow you to protect grids MES spawns from damage.
MES_ProtectionTimer How long in seconds the grid should be protected. Set to -1 for forever.
MES_ProtectionRange If a player gets within this distance, protection is dropped.

Redid how the damage events were being queued to spread them out more. (no more annoying pulsing as they all happen at once)
Added a setting to adjust the volume of the sound effect when grids are damaged.

SoundVolume Adjusts the volume of the sound effect. 1.0 is full volume.

Update: Aug 28 @ 1:50pm

Made the TSS scale properly to fit the display it's on.

Update: Aug 27 @ 11:56pm

Fixed a bug with the radius for suffocation when fog is set to be not breathable.

Update: Aug 18 @ 12:08pm

Fixed Sync issues with Event Controller on DS

Update: Aug 14 @ 8:32pm