A Hat in Time

A Hat in Time

Timmy's Accidental Galaxy Cluster
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更新于:9 月 6 日 下午 5:32
作者:jlintgod

Main Platforming Sections
- Added a sign near the first Bouncy Star that explains how they work
- Made most Health Pons unable to be collected with Magnet Badge
- Added Helper Hat hints near the end of sections and Bouncy Stars
- Adjusted level music
- Fixed the first Ice Hat hint not showing up when decals are disabled

Space Rock Argument
- Players are now teleported away when the real Timmy appears (primarily to make it less awkward)
- Fixed oversight and related softlock due to being able to repeat the cutscene by falling into the void after it

The Timmy Cool Fun Entertainment Experience (tm)
- Trademarked the Timmy Cool Fun Entertainment Experience (tm)
- Added more pons that aren't misleading, but unfortunately they're hard to collect
- Added a small maze behind the player after they complete it. You have the right to know that the challenge was actually very tiny!
- Fixed characters other than Hat Kid saying hmmmmmmmmm

Boss Fight
- Added new objective markers to both Star Thor and Bouncy Stars (thanks to JDWMGB for the suggestion)
- Bouncy Stars that directly spawn from Star Thor (in Phase 3) now use regular Nebula Bubbles and a unique pop sound to distinguish them from Dark Matter Bubbles
- Added Assist Mode to the fight. After dying 4 times, Star Thor's attacks become easier with less projectiles and extra wait time. After 8 deaths, health is given continuously.
- Adjusted and added some Dark matter flamethrowers
- Added an extra respawn point in Phase 2
- Reduced the gravity of Dark Matter needles while increasing the gravity of Dark Matter bullets (as was initially intended)
- Added several fly locations and Bouncy Star spawn indicators around the Spaceship, allowing Star Thor to be fought there (rather than using the smaller arena with consistent geometry)
- Electricity Black Holes now target players further away
- Transformed Dark Matter flamethrowers now inflict Dark Matter damage (and its dizzy effects)

- Added pon arrows to point you in the right direction
- Added new particles to Star Thor's flying machine
- Readded radial blur to Star Thor and gun shooting
- Added camera shakes
- Added more subtle charge particles to Dark Matter needles
- Projectile crosshairs now face the camera to help with visibility (especially from the sides)
- Projectiles explode with effects if they're ever destroyed (unless they're too far away or it's caused by hitting something, because in that case it already happened)
- Projectiles are destroyed with varying timing when Star Thor takes damage
- Warnings from Electricity Black Holes now fade out to a subtle visual while electricity is active
- Lengthened camera shots in the transformation cutscene
- Checkpoint is now set during the transformation to better show the level you're actually playing
- Added muffled variant to Alpine Skyline at Night (Streamer Mode boss music)

- Fixed Star Thor not regaining collision when flying is cancelled due to YOUR TAKING TOO LONG
- Fixed Dark Matter needles not retaining their rotation when landing (or losing all velocity in general)
- Fixed Dark Matter needles not sticking to moving objects
- Fixed Bouncy Stars dropping from bubbles sooner than they should
- Fixed rare situations where certain checkpoints wouldn't start on the right phase
- Fixed Black Holes remaining active during specific cutscenes
- Fixed Dark Matter bullets hitting breakable barrels (rather than Dark Matter flamethrowers) during the transformation cutscene
- Fixed blinking/flickering of Star Thor's face (especially noticeable in the ending)
- Fixed property line being invisible from the bottom

Ending
- Added camera shakes
- Added more reaction to the destruction unfolding
- Added a Time Piece to the end of the Mysterious Savior's Hookshot. You have the right to know this entirely confirms that Improved Hookshot Visuals is canon (in Jlintgod level mods).
- Added ambient sounds to numerous objects
- Improved timeline portal visuals with more particles and warping

General
- Added movement particles, and a soft glow to all space blocks
- Added screenshots
- Gave several Timmys new animations
- Some cutscenes and sequences are now skippable, either by having auto skip skippable cutscenes enabled and/or completing the mod
- Streamer Mode can now be enabled/disabled while playing the level (but the level mod menu isn't available anyway)
- Added copyright information and class summaries to all code
- Optimized several models and particle effects with cull distances, levels of detail, adjusting them based on the current Environment Detail graphics setting, and tick optimization
- Fixed numerous sounds not sounding as they should due to envelope nodes not working in a cooked build. Affected sounds now either have their envelope properties cooked into a separate audio file, substituted/reworked, or removed entirely.

更新于:8 月 17 日 上午 11:03
作者:jlintgod

Initial release 2! Everything's now finished!
- Finished Star Thor fight, ending cutscene, credits, and a few other things
- Added pons
- Added more environment details
- Added fall guides to Bouncing Nebulas
- Added final icon
- Fixed cannon at the beginning of the Star Thor fight not working
- Fixed Star Thor being less reliable with moving around
- Fixed bouncy star auto targets to both the player and nebula barriers
- More changes that I forgot about!

更新于:8 月 13 日 上午 12:04
作者:jlintgod

Initial release, but not really!