Garry's Mod

Garry's Mod

SCP SL Consumables Rebalanced
Viser 1-9 af 9 forekomster
Opdatering: 24. aug. kl. 23:38

Didn't realize the injector blue had a typo being "injectorblue" instead of "injector-blue" for right click. My bad.

Opdatering: 9. aug. kl. 9:14

SEFLESS CHOICE UPDATE: WARNING DO NOT USE THE SCP ITEMS (as of now) TILL I FIGURE OUT HOW TO REMOVE SEF's FUNCTION FROM THEM

After that, the sefless aspects are for the MEDKITS and INJECTORS/STIMS.

Changes for SEFLESS Injectors: Yellow (WITHOUT SEF) Heals 50 and gives 25 Armor.
Green (WITHOUT SEF).
Blue is now instant (WITHOUT SEF).
Red Gives 40 armor (WITHOUT SEF).

Medkit Changes: Red effectively unchanged.
Blue is now instant (WITHOUT SEF).
Green Heals 40 and Gives 20 Armor (WITHOUT SEF).
Yellow Heals 80 but Removes 20 Armor (WITHOUT SEF).

Sorry for the no SCP SEFLess stuff, That however is pending when i can figure that out later.

Opdatering: 8. aug. kl. 15:34

Strange note: Apparently i had kept the original addon that i had installed onto my addon's folder (the one from github and the edit i made) I had kept it in my addons folder causing me to go insane as to "why this wasn't working"

Funny right? (at least i hope that's the reason and not me being a soddy novice lua editor.)

Correction: I was right about it and I was going insane not realizing it. So good news, ammo types are now medkit-(color) and Injector-(color) are now properly associated with their functions. Hiccup on my half was cleared up, sorry for making this effectively bloat the front page on recently updated.

Opdatering: 8. aug. kl. 15:16

Forgot to save, read previous changelog for what happened.

Opdatering: 8. aug. kl. 15:15

Second attempt to fixing Ammo types

(hopefully this works or i have to throw in the towel and just accept bundles of medkits and injectors maybe.)

Opdatering: 8. aug. kl. 15:02

Fixed ammo not being consumed when being used after giving them their new ammo type (didn't know that was a function till i realized it too late, my bad)

(failed fix)

Opdatering: 8. aug. kl. 3:51

Semi-Experimental change.

Changes: Added new ammo types for the injectors and medkits so you don't over bulk on one type and effectively have a huge stock pile of the same ammo group.

Opdatering: 8. aug. kl. 3:07

Opdatering: 8. aug. kl. 2:34

Initial Release for Edits, Read description for changes currently in place of the mod.