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Affected are only hooks inside SEF Systems, effects itself to use new system to remove problems and nothing else.
If i have to guess, same scenario as the changelevel thing? or that something else. Either way, that is a very weird thing to happen. I hope you can figure a fix or at least know what can be done about it unless it's only "restart" to fix it otherwise.
Apparently flags which i apply to entities are broken after changelevel, for example:
Entity(1).HealingEffectDelay = 626.84497070313 | This is when next heal tick should add health
Meanwhile our CurTime (current time of the game) is: 190.80000305176
So would need to wait quite a while to receive healing.
But at least it still works as intended besides my own personal hiccup and such. But otherwise, it's mainly in case i want to play without SEF stuff one day and enjoy it that way. Yea know?
But it's mainly from the changelevel thing occasionally making the SEF functions either disabled for certain items. Or it gets used as intended but without the desired effects it's supposed to give