Garry's Mod

Garry's Mod

GM_Gilmancity Remastered (Zombie invasion map)
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更新于:12 月 17 日 下午 2:41
作者:Echo

-Fixed the ammo crates on the rain version being unable to be opened because they were accidentally duplicated.
-Fixed some cubemap reflections on rain version

更新于:12 月 16 日 下午 12:26
作者:Echo

-Fixed the graphical bug in the waste pool room
-Changed the window material in that one apartment room that's accessible now and added ammo there

更新于:12 月 16 日 下午 12:17
作者:Echo

(check update above this one)

更新于:12 月 16 日 上午 4:40
作者:Echo

-Adjusted node placement and fixed the nodes not connecting in some small cases.
-Made the waste room look like it has a small bit more sense.
-New sound effects when you stop the zombies and when the zombies re-activate after the calm time after bloodmoon.
-Added a hallway in the building next to the church. This let's you access the room that was inaccessible before and lets zombies come from the hallway as well, so they don't have just one entrance.
-Switched the curtain material in Alyx' place.
-Adjusted the shape of the trigger that enables shadow from the lamp in the main house.
-Added new details to buildings that no one will probably notice.

更新于:11 月 16 日 上午 6:18
作者:Echo

-Slightly changed the main house
-Added a new button to Alyx' place where you can now disable zombine grenades
-Adjusted zombie spawns
-Some more ai node related adjustments

更新于:11 月 10 日 上午 4:11
作者:Echo

-Turned down the brightness of lights
-Possible performance improvements
-Added more nodes to some areas
-Changed the optional npc remover timer to 0.01 from 0.1

更新于:11 月 10 日 上午 4:00
作者:Echo

(accidentally updated without any changes. Read update above this one)

更新于:11 月 8 日 上午 10:54
作者:Echo

-Improvements to ai-nodes
-Fixed the mirror in the church basement turning black when viewed from certain angles
-Added dynamic light to the main house (this light will turn off when you leave the room)
-Possible performance improvements
-Removed unecessary cubemaps (no visual change)
-Massively optimized lightmaps

更新于:11 月 6 日 上午 4:51
作者:Echo

-Turned more brush based models into models
-Added small details
-Adjusted clipping
-Small bug fixes

更新于:11 月 5 日 上午 5:25
作者:Echo

-Fixed the cloud texture in the skybox so it doesn't look unnatural
-Added some more small details to the map
-Turned more brush based details into models
-Nodes moved around a bit
-Compiled the maps with ambient occlusion
-The sound that plays after surviving bloodmoon plays earlier