RimWorld
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更新:8月26日 @ 2時48分
更新者:ilyvion

Fixed

  • Missed a finalizer case. Luckily, it's the least likely one to be used.

更新:8月25日 @ 22時34分
更新者:ilyvion

Fixed

  • Found and fixed edge case in mod constructor Harmony patching that caused certain mods to stop working as expected.

更新:8月22日 @ 14時50分
更新者:ilyvion

Fixed

  • The mod should work fine with startup impact profiling enabled again now, as the cause of the problem has been addressed. For the sake of avoiding causing issues for people, I'm going to leave the setting disabled for now still.

更新:8月22日 @ 12時36分
更新者:ilyvion

Changed

  • Set startup impact profiling to disabled by default until we figure out why it's causing problems for people.

更新:8月22日 @ 9時57分
更新者:ilyvion

Fixed

  • Mods have apparently decided to call DeepProfiler.Start with null. We didn't expect this. Now we're handling it.

更新:8月22日 @ 9時35分
更新者:ilyvion

Added

  • Startup impact profiling for mod loading and base game processes. This feature provides insights into the performance impact of individual mods and core game loading steps during startup.

更新:8月20日 @ 6時42分
更新者:ilyvion

Added

  • Additional progress window for Faster Game Loading's early mod content loading process. Only shown when the mod is active and can be disabled in the settings.

Changed

  • Attempt to improve mod compatibility by letting other mods' patches run on a specific method that we've taken over. Also, "take over" for Faster Game Loading once the content loading part of it merges with ours, so it's not constantly staying one mod ahead of us, ruining the progress tracking.

更新:8月9日 @ 23時42分
更新者:ilyvion

Fixed

  • Improve active language loading logic so it only tries to load translations once.

更新:8月9日 @ 3時57分
更新者:ilyvion

Fixed

  • Potential source for race condition null reference exception in a certain loading step.

更新:8月6日 @ 20時28分
更新者:ilyvion

Fixed

  • Remove accidentally introduced flickering bug during gameplay.