Brotato
8BitHero-Megatato-V1.1.8
26 sonuçtan 11 ile 20 arası gösteriliyor
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Güncelleme: 25 Ağu @ 3:44
Güncelleyen: 8-Bit Hero

[1.1.0] - 25.08.2025

Long awaited character Rock has been added. There were a lot of code cleaning/revising because
of the new mechanic added to the character Rock. Weapons with secondary projectiles should now
work better with temporary stats that are added in a wave like Oil Slider, Thunder Beam, Fire Storm.
I don't want to describe what the new weapons/characters/sets do here it is for you to figure out :3

ADDED
-Playable Character
--Rock
-Weapon
--Mega Buster
-Set
--Mega Man 1

CHANGED
-Super Arm
--Pierce Damage Reduction and Bounce Damage Reduction were increased from 0.5 on all levels to 0.8
-Hyper Bomb
--Lifesteal behavior changed from bomb projectile hit to explosion hit
-Rolling Cutter
--Crit Chance removed from scaling stats
--Ranged Damage scaling increased from [1.0/1.1/1.2/1.3] to [1.5/1.8/2.1/2.4]
-Thunder Beam
--Crit Chance removed from scaling stats
--Elemental Damage scaling increased from [1.0/1.1/1.2/1.3] to [1.0/1.2/1.4/1.6]
--Crit Chance increased from [0.03/0.05/0.07/0.09] to [0.05/0.07/0.09/0.11]
-Oil Slider
--Elemental Damage scaling decreased from [1.5/1.55/1.6/1.65] to [0.5/0.6/0.7/0.8]
-Generic
--Weapon descriptions now have highlights on their numbers
--Almost all weapons' got one of their sets replaced with the new Mega Man 1 set
--Weapon stat reinitialization revised by extending the weapon.gd script as the new mechanic of the new character required

FIXED
-Oil Slider
--Skate should now be able to crit

KNOWN BUGS
-Ice Slasher (probably)
--Some dead enemies don't disappear from the screen and still chase the player even thought they don't do damage

Güncelleme: 7 Ağu @ 5:46
Güncelleyen: 8-Bit Hero

[1.0.7] - 07.08.2025

The first version of the mod released with placeholder sprites with no animations for the projectiles
so I tried to draw them myself and animate them for a better look. Mind that I am no artist and they
are not really well done at all but I think they are better than placeholders at least :3

CHANGED
-Fire Storm projectile sprites have been redrawn.
-Ice Slasher projectile sprites have been redrawn.
-Oil Slider projectile sprites have been redrawn.
-Rolling Cutter projectile sprites have been redrawn.
-Thunder Beam projectile sprites have been redrawn.

Güncelleme: 3 Ağu @ 10:03
Güncelleyen: 8-Bit Hero

[1.0.6] - 03.08.2025

Ice Slasher's initial idea felt too radical so its behavior has been changed to be more player
friendly. Unfortunately I could not find a way to get the player to automatically target frozen
enemies as well as non-frozen enemies while having the frozen enemies not block other enemies so
they will block other enemies as well for now. I tried to bugfix Ice Slasher this update and it is
really difficult to test these fixes by myself so if they keep happening please let me know...

FIXED
-Ice Slasher :
--Enemies sprites not pointing to the correct direction should be fixed
--Enemies looking like they got permafrozen should be fixed
--Enemies going back to their idle animations instead of what they were doing before getting frozen should be fixed

CHANGED
-Ice Slasher :
--Frozen enemies can now be hit and other enemies will collide with them while moving.
--Its freeze chance has been nerfed from [20/30/40/50]% to [15/25/35/45]% as now it is possible to damage enemies while frozen.

Güncelleme: 2 Ağu @ 1:14
Güncelleyen: 8-Bit Hero

[1.0.5] - 02.08.2025

ADDED
-Simplified Chinese Support

CHANGED
Hyper Bomb Rebalance :
Lower tiers of Hyper Bomb feel very difficult to hit enemies with as they have a very long travel
and deploy time so they have been adjusted to be easier to use all around. Tier 4 might look a little nerfed
and it is in its radius but explosion size already buffs it and I don't want it to be broken trying to
buff it from unusable to usable.

-Hyper Bomb has to travel less to be deployed overall, higher tiers have to travel even less
-Hyper Bomb explosion timer has been changed from 1/0.75/0.5/0.25 to 0.75/0.6/0.45/0.3
-Hyper Bomb explosion radius has been changed from 0.5/0.75/1/1.25 to 0.75/0.87/0.95/1.1

Güncelleme: 1 Ağu @ 12:25
Güncelleyen: 8-Bit Hero

[1.0.4] - 01-08-2025

FIXED
- Time Slow explosion area scaling should now scale properly.
- Time Slow tier 3 should not combine into tier 4 as it should have

CHANGED
-Time Slow explosion now has a custom animation instead of a default but pink explosion animation

Güncelleme: 31 Tem @ 12:11
Güncelleyen: 8-Bit Hero

[1.0.3] - 31-07-2025

CHANGED
-All 8 weapons' icons have been redrawn trying to mimic the game's art style.

Güncelleme: 30 Tem @ 12:22
Güncelleyen: 8-Bit Hero

[1.0.2] - 30-07-2025

ADDED
-Japanese and Turkish support

Güncelleme: 29 Tem @ 6:28
Güncelleyen: 8-Bit Hero

[1.0.1] - 29-07-2025

FIXED
- Time Slow description placeholder removed.

CHANGED
-Fire Storm and Thunder Beam shooting behaviors added instead of checking for them in weapon.gd extension.
-Mass renaming done meaning mod's name "Megatato" now should show up in the mods menu instead of "FirstModTrial".

Güncelleme: 26 Tem @ 2:12
Güncelleyen: 8-Bit Hero

Time Slow wasn't working. Should be fixed now.

Güncelleme: 26 Tem @ 1:13
Güncelleyen: 8-Bit Hero