Brotato

Brotato

8BitHero-Megatato-V1.1.8
Viser 1-10 af 26 forekomster
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Opdatering: 7. okt. kl. 8:39

[V1.1.8] - 07.10.2025

I recently played a TON of test runs and even though I am confident in my abilities, I feel like Rock is pretty difficult to play. Especially because his defense is awful. I wanted to buff it a little bit to make him stronger in the early game while still keeping his defensive scaling weak. If this somehow makes him too strong, I might turn it down. Also Rolling Cutter'e effect translation was changed according to the changes made to the weapon.

ADDED
-WEAPONS
--Quick Boomerang

CHANGED
-CHARACTERS
--Rock
---Max HP stat gain penalty removed
---Armor stat gain decreased from -20% to -33%
---Now starts with 5 more max hp (15 total)
-WEAPONS
--Rolling Cutter
---Can now be aimed
---Sound effect volume lowered by 5 dBs
---Cooldown decreased from [105/100/95/90] to [90/85/80/75]
---Damage changed from [9/18/27/45] to [15/23/31/39]

Opdatering: 1. okt. kl. 10:43

[V1.1.7] - 01.10.2025

ADDED

-WEAPONS
--Crash Bomber

-LANGUAGES
--Russian (Unfortunately machine translated as I don't know anyone who speaks Russian so might be horrible)


CHANGED

-WEAPONS
--Hyper Bomb
---Exploding effect changed from item to weapon effect. (Should not really change anything in game it is just a consistency change)
---Explosion Damage decreased from [1.5/1.6/1.7/1.8] to [0.14/0.21/0.28/0.35]


FIXED

-WEAPONS
--Ice Slasher & Thunder Beam
---Fixed a crash that happened when using the weapon at all (Probably roots from me accidentally changing its values in the editor while trying to do something else, godot is really weird. Might also have something to do with the latest game update as I did NOT change these weapons.)

Opdatering: 23. sep. kl. 12:16

[V1.1.6] - 23.09.2025

ADDED
-WEAPONS
--Bubble Lead

CHANGED
-WEAPONS
--Oil Slider
---Projectile now rotates :3
--Time Slow
---Now grants -1% enemy speed passively
---Damage increased from [6/11/18/29] to [8/13/20/33]
---Cooldown decreased from [150/140/130/120] to [120/115/110/105]
---Explosion Damage Scaling decreased from [1.0/1.1/1.2/1.3] to [0.2/0.22/0.25/0.3]
---Elemental Damage Scaling increased from [0.8/0.9/1.0/1.1] to [1.2/1.4/1.6/1.8]
---Explosion scale increased from 1 to 1.35
---Sound effect volume lowered by 10 dBs
--Time Stopper
---Cooldown decreased from [200/185/170/155] to [150/140/130/120]
---Explosion Damage Scaling decreased from [1.0/1.1/1.2/1.3] to [0.2/0.22/0.25/0.3]
---Elemental Damage Scaling increased from [0.5/0.65/0.8/0.95] to [1.1/1.25/1.4/1.55]
---Explosion scale increased from 1 to 1.35
---Max Range decreased from [250/270/290/310] to [220/240/260/280]
--Air Shooter
---Crit Chance decreased from 0.05 to 0.03
---Crit Damage increased from 1.5 to 2.0
--Hyper Bomb
---Crit Damage increased from 1.5 to 2.0
--Ice Slasher
---Crit Chance increased from 0.03 to 0.05
---Crit Damage increased from 1.5 to 2.0
--Leaf Shield
---Crit Chance decreased from 0.05 to 0.03
---Crit Damage increased from 1.5 to 2.0
--Mega Buster
---Crit Damage increased from 1.5 to 2.0
--Rolling Cutter
---Crit Chance increased from 0.03 to [0.1/0.15/0.2/0.25]
---Crit Damage increased from 2.0 to [2.0/2.1/2.2/2.3]
--Thunder Beam
---Crit Damage increased from [1.5/1.6/1.7/1.8] to 2.0

FIXED
-WEAPONS
--Super Arm
---Extra projectiles were getting their stat upgrades permanently instead of temporarily while playing as Rock. They now should never get any stat changes.

Opdatering: 19. sep. kl. 10:12

[V1.1.5] - 19.09.2025

ADDED
-WEAPONS
--Leaf Shield

CHANGED
-WEAPONS
--Fire Storm
---Changed Projectile Speed from [2000/2100/2200/2300] to 2000 on all tiers
---Rotating Projectile is now affected by piercing damage reduction
---Rotating Projectile Damage Multiplier decreased from [3.5/3.2/3.0/2.5] to [2.5/2.2/2.0/1.5] (This multiplier works by dividing the original damage so decreasing it actually increases the damage)
--Mega Buster
---Damage decreased from [13/19/27/35] to [10/13/17/22]
---Cooldown increased from [30/26/22/18] to [40/35/30/25]
-EFFECTS
--Rotating Projectile
---Rotating Projectiles spawn at a randomly offset position for a nicer look (Works especially well with weapons like Leaf Shield when they shoot a lot of projectiles in a row)

Opdatering: 8. sep. kl. 4:43

[V1.1.4] - 08.09.2025

Some weapons' descriptions have been rewritten to exclude some information that messes up when
curse is applied. They may be readded if and when I figure out how to make it right. Unfortunately testing
the curse mechanics is really difficult in the actual game so tell me if there is a problem :3

ADDED
-WEAPONS
--All
---Added Curse support to the weapons' effects

CHANGED
-WEAPONS
--Rolling Cutter
---Removed Recoil Animation
--Hyper Bomb
---Removed Recoil Animation
--Super Arm
---Removed Recoil Animation

Opdatering: 7. sep. kl. 2:57

[V1.1.3-Hotfix] - 03.09.2025

FIXED
-CHARACTERS
--Rock
---Thunder Beam's old behavior was supported by the energy tank effect so it would crash upon trying to get upgrades to the weapon. Now it should be fixed.

Opdatering: 7. sep. kl. 1:09

[V1.1.3] - 07.09.2025

ADDED
-WEAPONS
--Air Shooter

CHANGED
-WEAPONS
--Time Stopper
---Weapon Icon changed

FIXED
-CHARACTERS
--Rock
---Added another check to the enemy hit function to prevent the game attributing extra projectiles
like the ones from "Baby with a Beard" to the energy tanks' filling up.

Opdatering: 3. sep. kl. 1:55

[V1.1.2-Hotfix] - 03.09.2025

FIXED
-WEAPONS
--Time Stopper
---Tier 4 version of the weapon was using tier 3's effect now it should use the correct one

Opdatering: 3. sep. kl. 1:52

[V1.1.2] - 03.09.2025

ADDED
-WEAPONS
--Time Stopper
-SETS
--Mega Man 2

CHANGED
-CHARACTERS
--Rock
---Can now use Mega Man 2 weapons
-WEAPONS
--Rolling Cutter
---Melee damage scaling added [1.0/1.25/1.5/1.75]
---Ranged damage scaling decreased from [1.5/1.8/2.1/2.4] to [1.2/1.5/1.8/2.1]
-GENERIC
--Simplified Chinese Translation weapons' names revised

FIXED
-WEAPONS
--Time Slow
---Explosion scale calculation formula changed (Has no effect on this weapon for now but it
will if its base scale changes, the change is ultimately for similar weapons like Time Stopper)

Opdatering: 1. sep. kl. 2:40

[V1.1.1] - 01.09.2025

CHANGED
-CHARACTERS
--Rock
---Icon redrawn and size adjusted
---Appearances redrawn (in game sprite)
-WEAPONS
--Mega Buster
---Icon redrawn
--All
---Sprite position around the character adjusted
---Projectile hitboxes made larger to hit more consistently
---Weapon muzzles repositioned to hit more consistently

FIXED
-WEAPONS
--All
---IDs fixed for starting weapon effect