边缘世界 RimWorld

边缘世界 RimWorld

TSIND Power Armor QA
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更新于:11 月 25 日 下午 12:48

Change:

- Added support for Neo Samurai and T's Samurai Faction

This includes temporary fixes for eventually missing VacuumResistance and/or pre-1.6 values for Cold Insulation. (authors are informed!) Some related items (undersuits, gloves, boots) currently have only rudimentary support - if you have any input for stat-changes on them just let me know, but so far they actually fall outside what this mod is supposed to cover, even if they're a bit on the edge of what makes sense. Especially T's Samurai Faction seems to have some rather weird 'design choices' on some items though, so it's probably not really part of what TSIND PAQA should care about to begin with.

更新于:11 月 21 日 下午 1:41

Change:

- Added loadAfter for Vanilla Gravship Expanded, nothing more for now.

PSA: This rule is based on the idea that IF someone still wants the increased vacResistance from this mod to apply, it will still work as intended. In general though I highly recommend everyone who thinks about using VE Gravship to disable the vacResistance features in this mod. VGE rebalances those values specifically to be in line with some of their core gameplay-features, so it probably should be played that way.

Also don't forget that if you add VGE mid-save (something that's suggested by the author NOT TO!) to turn off the patches in this mod, you might have to spawn in new copies of already generated power armor to get the new/correct values as those patches (neither ours nor theirs) apply to already generated items.

There's a possibility that I will add a new setting at a later time to be in line with VE's values, especially since I doubt they will patch too many other modded armor types on their end. But for that I first have to make some calculations and notes so everything falls into line with their design.

更新于:10 月 9 日 上午 4:41

Hotfix:

- Added missing MayRequire checks for Royalty DLC in the mod-settings menu.


If you're one of the unlucky ones who got the previous update I recommend forcing a clean re-download through Steam to make sure you get the correct, fixed version. Steam has some issues with pushing the latest versions of mods when there is more than one update per day, so this is a precaution to actually get the correct files. If you mod-settings menu is broken (this mod not showing up at all) it's a quick indication that you're affected by that.

Since we changed some older textures and added new ones, we also recommend to delete all old .dds-files and remake them for this mod, for all people who previously converted their mod-textures to .dds

PSA: Don't use RimPy for that conversion! It doesn't work since the 1.6 update - alternatives for it are either ToDDS (standalone, can be found on our guide-site 'Void Archives') or RimSort, which has a version of ToDDS integrated!

更新于:10 月 9 日 上午 4:18

Changes:

- Added Addie's complete Power Armor Retextures as retexture options.

Fixes:

- Changed a few of Kilo's textures that were of odd dimensions.


更新于:9 月 29 日 上午 2:47

Changes:

- Added support for Rimsenal: Feral - Rimsenal: Federation - Rimsenal: Harana - Skiritai Armor



更新于:9 月 28 日 下午 10:59

Changes:

- Added support for Rimsenal: Murder diversified. No recoloring YET due to not all textures being currently able to. Recent updates to those textures now enables recoloring for some of them at least, but they still are set-up in a way that they only generate in their previous color-scheme. So I'm currently still unsure how to approach this aspect. Likely scenario will be an optional toggle that lets you decide if you want Rimsenal armors to be included in the color-settings or not, but at this time I haven't fully decided how to deal with it.

Further Rimsenal content will come soon (likely this week) - I just wanted to get the biggest part out there, since it's overdue for months already.

- Refactored the whole optional setting for craftable Deserter armor. Solves some minor issues with the researchProjectDef showing up unnecessarily by patching it in conditionally. Not proud about that solution either, but it's still better I guess. Also solves an issue where the setting could be accessed even when VFEE wasn't loaded.

This change COULD trigger one-time errors under certain conditions (due to some settings having to reset first) but the scenario of it happening seems fringe enough to let it slide. If you get sudden errors at startup, just open and close this mod's settings once. If you get some error at loading into the save, it should be resolved at the next save/load as well.



更新于:9 月 26 日 上午 11:43

Changes:

- Added support for Ancient Mech Armors. No recoloring here either, due to items being pre-colored.
- Added/updated fixes for some helmet-masks in Altered Carbon 2 since they broke some new stuff when fixing the previous issue.

Fixes:

- Removed some accidentally left-in .dds files that got uploaded with one of the last patches and blew the mod-size up by quite a bit. Usually that shouldn't concern most users, but to make sure everything works in the best possible way on your end, you might want to delete any potentially left-over .dds-files in this mod.


更新于:8 月 30 日 上午 1:42

Changes:

- Added support for HALO - UNSC Faction (works with the inofficial fork for 1.6 as well)

No recoloring due to items being pre-colored.

更新于:8 月 28 日 上午 1:04

Changes:

- Added support for Space Knights - Armor Expansion for VFE Medieval 2

Stats preliminary set according to the author's description (between recon & marine), no recoloring due to items being stuffed.

更新于:8 月 27 日 上午 3:14

Changes:

- Added support for VAE - More Gloves and Boots
- Added support for Cat's Boots and Gloves
- Added some incompatibleWith info with smaller mods that overlap
- Housekeeping...