RimWorld

RimWorld

Adaptive Storage - Global Settings
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Update: Nov 29 @ 9:25pm

Changes:

Added:
  • Path Cost Overrides: You can now customize the path cost per building in the individual building settings. This lets you fine tune how attractive or costly it is for pawns to walk over passable Adaptive Storage buildings, without affecting impassable ones.

Update: Aug 23 @ 12:50pm

Changes:
Added:
  • New Building Properties: Added several new checkboxes to the individual building settings to control preventDeteriorationOnTop, ignoreStoredThingsBeauty, isHopper, and paintable properties.

Changed:
  • UI Organization: The individual building settings panel has been reorganized. Settings are now grouped into collapsible headers ("Building Settings" and "Power") for a cleaner and more organized interface.

Update: Aug 20 @ 9:55pm

Changes:
Changed:
  • Fixed a bug where filter modifications for certain buildings would reset after restarting the game. All filter changes should now be correctly saved and loaded.

Update: Aug 9 @ 12:37pm

Changes:
Changed:
  • Improved Import/Export: The import/export system has been enhanced. You can now specify a custom filename when exporting your settings, or leave it blank to use a default name. When importing, you can now select from a list of all available export files.

Update: Aug 7 @ 10:37pm

Changes:
Added:
  • Import/Export Settings: Added buttons to the "Global Settings" window to export all modified settings to an XML file for backups or sharing, and to import settings from a file to apply a configuration.

Update: Aug 2 @ 3:12pm

Changes:
Changed:
  • Addressed a bug where special filter settings (e.g., "*Allow rotten," "*Allow fresh") failed to save and would revert on reload. The settings UI will now also correctly display the active values.

Update: Jul 30 @ 11:54am

Changes:
Changed:
  • New Preview image

Update: Jul 28 @ 11:33pm

Changes:
Added:
  • Architect Category Control: Added a dropdown menu to the individual building settings to change its Architect Menu category or hide it. This replaces the previous "Hide" checkbox.
  • Global Category Control: Added a dropdown to the Global Settings window to apply an Architect Menu category to all storage buildings simultaneously.
  • Power Consumption Override: Added a collapsible "Power" section to the individual settings for buildings that use power, allowing for the modification of basePowerConsumption.
  • Filter Copy & Paste: Added Copy and Paste buttons to the filter panel to allow for easy duplication of filter settings between buildings.

Update: Jul 27 @ 6:29pm

Changes:
Added:
  • Added button to hide building from architect menu.

Update: Jul 23 @ 12:10pm

Changes:
Added:
  • Added a button to "x2" the stacks per cell value in the global settings. (If the field value is empty, it will duplicate the original values per building; if the field has any value, it will duplicate that value.
Changed:
  • Removed reset button from global settings, use the Reset All button for that.