Barotrauma
Vanilla Gun Modify (VGM)
10 sonuçtan 1 ile 10 arası gösteriliyor
Güncelleme: 3 Eki @ 7:19

- Updated text descriptions and added category descriptions
- Increased the values of certain accessories; their damage boosts will now be more pronounced
- Minor adjustments made to texture issues affecting some weapons

Güncelleme: 21 Ağu @ 3:52

-stock bug fix

Güncelleme: 15 Ağu @ 4:40

- fix a small issue that Scanners spawned in submarine incurrently.

Güncelleme: 13 Ağu @ 7:51

- Update MIT License (Be cool, I'm just make sure DMCA wont fuck me up.)
- Update a ModdingGuide for other modders. Thanks me later!

Güncelleme: 10 Ağu @ 8:43

- small bugs fixed

Güncelleme: 10 Ağu @ 2:32

Beta Major Update!

Warning: Breaking Changes!
This update involves a code overhaul and removes all "tacticalized" weapons. For existing saves, some weapons may disappear after the update. Apologize for any inconvenience caused by this version update!

Key Updates:

Fixed an issue where plugin effects required reinstallation after map resets to take effect.

Rewrote the code to prepare for GunEnhanced compatibility. All core features have been migrated to vanilla weapons—no more needing to toss weapons into the assembler! You can now add/remove plugins directly on vanilla weapons.

Added a new plugin type: Scanners, which function like the original instruments but only activate when raising the gun. Currently includes the Medical Scanner and Thermal Imager.

Added support for Boomstick, Auto-shotgun, Nuke Gun (Accelerator), and Scrap Cannon.

Added default stocks for all stocked weapons, as well as extended magazines and drum magazines for all compatible weapons.

Optimized the bullpup conversion option:

All stocked weapons now spawn with their default stock.

Removing the stock grants a movement speed bonus at the cost of slightly increased spread.

Laser beams are no longer limited to red—you can now change their color anytime, using the same logic as adjusting light colors.

Some plugins have been reworked: Weapons are now categorized into "Pistols," "Light Weapons," and "Heavy Weapons."

Pistols cannot equip most plugins (except sights and flashlights).

Light and Heavy Weapons have distinct plugin options.

Share your feedback and suggestions in the comments!

Güncelleme: 29 Tem @ 6:44

- Fix the inability for most weapons to produce "Master" quality items.
- Fix the missing texture issue when assault rifle equipped.
- Fix incurrent override of vanilla 6x scope

Güncelleme: 23 Tem @ 6:25

fix shotgun instant 6-burst shot issue.
add template.xml for modders

Güncelleme: 20 Tem @ 6:36

fix a small issue when fabicate complete original gun wont disappear

Güncelleme: 20 Tem @ 2:34