Garry's Mod
Team Fortress 2 Bots [2025]
Показані результати 11–20 із 32
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Оновлено: 8 жовт. 2016 о 1:20

+ (hopefully) Fixed Bots not attacking anything

+ Fixed a rare engineer bug

+ Corrected Medic's Hitpoints

+ Fixed debugger error when used with WTF Demo (How ironic is a DEBUGGER error?)

+ Fixed Upgrade Wrench multiplayer supply mode error

+ WTF Demo grenades stick to targets

+ WTF Demo can now brutally murder striders and helicopters

Оновлено: 28 верес. 2016 о 6:17

-Removed Cosmetics with missing models.

+Fixed MvM Bots spawning as ERRORs if BLOOD_COLOR_MECH returned nil.

+Fixed script errors when attempting to classify unknown SNPCs.

+Fixed Error caused by falling bots hit the ground.

+Fixed Targeting failure when sight range is unspecified.

+Bots with missing IFF tables now kill themselves instead of throwing errors.

+Fixed error when the death ragdoll is removed before the bot finishes dying.

+Bots no longer target npc_enemyfinder.

+Fixed an error involving engineers not having weapons.

+Fixed a rare targeting error with the spy.

+Fixed an error involving mediguns not being able to identify their wielders.

+Fixed an Error involving looping effects not being tracked properly.

+Buffed Robo-Engies:
Now spawns with 300 metal, building AI favors creating more engineers.

+Added the Upgrade Wrench, an engineer's best friend!

+Buffed Sentry Guns:
Rocket blast damage increased.
Bullet damage increased.
Increased range. Range is now multiplied by the sentry's upgrade level.

+Now, If a bot manages to get negative health without dying, he will immediately splatter.

+Fixed Robot sounds

+Fixed floating giant robot glitch

+Made idle giant sounds much quieter

+Fixed debugger's missing spark sounds

+Added ENT:SetCurrentWeaponProficiency() function, making the TF2 Bots compatible with most NPC spawners.
Modifies bot's weapon damage.

+Fixed interaction problems between MvM bots and default NPCs

+Spies no longer take a million disguises at once.

+Added WTF Demo-bot.

Оновлено: 19 трав. 2015 о 18:32

+Added MvM!

Оновлено: 19 трав. 2015 о 18:26

+Fixed a LOT of things

+Added support for MvM

Оновлено: 28 берез. 2015 о 22:25

+Fixed some minor AI errors

+Improved visual contact detection

+Added Bot Debugger (it's a lot more fun than it sounds)

+Improved dodging

+Bots get stuck less

Оновлено: 15 берез. 2015 о 10:45

+Fixed bots shooting at the ground after eliminating all targets or disabling AI

Оновлено: 14 берез. 2015 о 9:39

+Bots can now be disabled or ignore players through via Context Menu NPC options.

Оновлено: 14 берез. 2015 о 4:20

+Fixed conflict with SLV base - bots should now die properly

+Fixed missing sounds

+Bots will now properly retaliate when attacked.

Оновлено: 12 берез. 2015 о 22:36

Public Beta Release


+Reworked Australium Halefire

+Improved Dodging

+Reworked Medibeams

+Fixed some (of the many) multiplayer bugs

+Added some more quotes

+Bots will now retaliate against neutrals that attack them

Оновлено: 9 берез. 2015 о 11:32

+Bots can now actviate player triggers

+Improved interactions between bots and NPCs

+Fixed Entity:PhysicsInit() error

+Added the Strange Australium Professional Killstreak Halefire

+Fixed random weapons

+Improved ctf_2fort's Nav-Mesh

+Fixed some minor errors