Garry's Mod
Team Fortress 2 Bots [2025]
กำลังแสดง 1-10 จาก 32 รายการ
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อัปเดต: 7 ต.ค. @ 3: 13pm
โดย MrNiceGuy518

-Disabled complete pre-load cosmetic caching, improving load times by 400%

อัปเดต: 6 ต.ค. @ 2: 43pm
โดย MrNiceGuy518

+Fixed Spy's Black Rose and Sharp Dresser
+Enabled resource.AddWorkshop() for faster connection times on multiplayer

อัปเดต: 6 ต.ค. @ 11: 56am
โดย MrNiceGuy518

NEW FEATURES
+ COSMETIC SYSTEM OVERHAUL
Added 3951 cosmetic items!
Pulled data directly from TF2 item schema
Major UI Design enhancements for Bot Customization

+ 34 New Weapons Added!
Batsaber
The Splendid Screen
The Tide Turner
The Ullapool Caber
Saxxy
Frying Pan
Conscientious Objector
Freedom Staff
Bat Outta Hell
Memory Maker
Ham Shank
Golden Frying Pan
Necro Smasher
Crossing Guard
Prinny Machete
The Solemn Vow
The Shooting Star
The C.A.P.P.E.R.
The Short Circuit
The Gunslinger
The Hot Hand
The Sharp Dresser
The Dragon's Fury
THE HUNTSMAN
THE FORTIFIED COMPOUND
THE CRUSADER'S CROSSBOW
Jarate
The Second Banana
The Sandvitch
The Fishcake
The Dalokohs Bar
The Buffalo Steak Sandvitch
The Sticky Jumper
The Rocket Jumper


+ Added Medieval mode!

+ Added comprehensive advanced friend-or-foe config menu, enabling support for all possible enemies.

+ Added Mini-Sentries, built by engineers wielding the Gunslinger.

+ Added special deaths, including beheadings, incineration, dissolution, freezing, and gold-ifying to appropriate weapons.

+ Added AI config menu for performance balancing.

+ Added fully functional facial animations

+ Added Ubercharge mechanics + player-usable uber canteens!

+ Added Rocket/Sticky Jumping

+ Added Nemesis mechanics

+ Added search function for hats and weapons in Customization menu

+ Added cl DB-based Save/Load for Customization loadouts

+ The old self-replicating MvM engineer is now the Giant Engineer, while MvM engineers now build normal buildings.

+ Added MvM Robots to the Bot Spawnpoints tool

TWEAKS
Demoman Shield Stays attached on Death
Heavy's minigun is less obnoxiously loud
Death sounds now follow the bot's ragdoll
Ragdolls now preserve the force with which they were attacked
Corrected explosion force, so gibs will fly in appropriate directions.
Increased melee range
Changed ragdoll collision group to avoid physics damage from ragdolls
Changed collision group for dropped weapons and hats
Added optional line-of-sight requirement for bots
Sentry health now increases appropriately with upgrade level.
Increased Pyro Flamethrower range
Capping the intel grants crits to a team
Pyros cannot be ignited.
Tuned use and talk frequency to match voice line length
Engineer's Nope.AVI easter egg is 5 times more rare
Snipers will hold their position if they get a kill
Based center-of-mass detection of of OBBCenter, rather than BodyTarget
Engineers will now prioritize taking metal from dispensers, rather than trekking across the map to get killed.
The upgrade wrench is no longer admin-only.
Increased Sapper damage
BodyTarget now returns OBBCenter instead of spine bone pos.
Bot Spawnpoint tool ghost entities now use the appropriate skin.
Made Sir Nukesalot a bit bigger
Supply Cabinets and dispensers now give Half-Life 2 rockets and grenades

FIXES
Guns can no longer shoot themselves or their owners.
Corrected the blast damage algorithm to apply appropriate force
Unblocked sentry gun line-of-sight, making them significantly more deadly
Dropped hats no longer spawn way above the ragdoll
Sentries no longer shoot at walls
Dispensers are no longer vulnerable to friendly fire.
Major refactor on Default NPC interactions, system now fully functional.
Fixed dispenser ammo generation, increased output to mirror that of TF2
Players can no longer use enemy dispensers for ammo
Fixed sentrybuster sounds persisting after death

IMPROVEMENTS
Changed bot collision rules, massively reducing the frequency of bots getting stuck
Massively improved stuck handling by teleporting to path nodes and nav areas instead of randomly.
Bots will now use appropriate "on fire" voice lines when burning.
Pyros can now deflect projectiles.
Melee weapons can now crit
Improvements to line-of-sight filters, allowing bots to fire their guns more frequently.
Adjusted engineer building placement algorithm to allow for more reliable building placement
Bots are much more accurate with melee weapons.

OPTIMIZATIONS
Throttled target acquisition function to reduce lag
Major rewrite on Friend-or-Foe code, improving efficiency
Implemented batched pathing to reduce lag to playable levels on large maps
Removed redundant sentry gun code
Reordered logic to limit expensive line-of-sight calls
Removed redundant dispenser code.

อัปเดต: 15 มิ.ย. 2022 @ 11: 12am

- Ammo from the wrench SWEP no longer collides with other ammo boxes

+ Dropped weapons and ammo boxes can be used as ammo by the player

+ Added support for Zeta Players

+Added Supply Cabinets

+ Fixed an error with the Pyro's Volcano Fragment

อัปเดต: 4 มิ.ย. 2022 @ 5: 31pm

+ Players can now call for a medic with the TF2_CallMedic or TF2_CallMedicSilent command

+ Players can now capture the intelligence

+ Players can now get ammo from dispensers

+ Fixed an error that would cause the Medic to break down when customized during combat.

- Silenced invalid disposition errors.

+ Fixed Tanks, Sentrybusters, Sentries, and Dispensers not detecting aimbot snipers.

+ Fixed an error with the scout's Fishkill that involved nil physical force.

? Hopefully fixed an error with Major Crits' rockets.

อัปเดต: 3 มิ.ย. 2022 @ 7: 12pm

+Added Aimbot Snipers

+ Fixed MvM bots not dying, and having negative health

อัปเดต: 1 มิ.ย. 2022 @ 11: 02pm

+ Improved precaching to include munitions, buildings, spawners, MvM, and gibs.

+ Added random organ to splatter function

+ Fixed splatter sounds not playing sometimes

+ Fixed hat/weapon duplication in the customization menu.

++ Added The Intelligence

อัปเดต: 29 พ.ค. 2022 @ 8: 40pm

+ Fixed an error on load that would attempt to include non-existant files for MvM Snipers

+ Fixed weapons and hats not loading when too many addons are installed

+ Fixed precaching, thereby reducing lag spikes when bots spawn

? Hopefully fixed medibeam net communication error

- Removed unnecessary debug outputs from Sentry Buster

+ Implemented sockpuppetclock's NPC relations optimization fix

อัปเดต: 15 มี.ค. 2019 @ 11: 48pm

+Added captureable control points

+ Fixed MvM config

- Nerfed robot engineer replication

+ Fixed sapper errors

+ Fixed upgrade wrench errors

+ Fixed Engineer building cleanup bug

+ Removed error notification on engineer's failure to place building

อัปเดต: 1 พ.ย. 2016 @ 10: 53pm

+Fixed melee weapon error.

+Fixed Sentry's "GetNPCState" glitch.

+Fixed the infamous disappearing weapons glitch.