Garry's Mod

Garry's Mod

Team Fortress 2 Bots [2025]
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Mis à jour le : 8 mars 2015 à 3h39

+Fixed a minor engineer error

+Fixed multiplayer bugs

+Added spawn icons for buildings

-Disallowed duping

-Removed Knoof

-Accidentally broke random weapons

Mis à jour le : 27 févr. 2015 à 18h54

+Added functionality to Spy and Engineer on non-navmeshed maps

+Added Engineer building cleanup settings.

+Fixed misaligned text in the Bot Customization menu

+Fixed cosmetic icons being blank

Mis à jour le : 25 févr. 2015 à 5h58

+Added some more voice/taunts

+Fixed an Engineer bug that caused frequent crashes

+Added Spy AI

+Added facial expressions to dead mercs

+Fixed rapid fire dispenser beams

+Fixed medics not actually healing their team members

+Added Golden Wrench

+Added more Spy revolvers

+Improved Medic AI

Mis à jour le : 21 févr. 2015 à 14h58

+Fixed some minor errors

+Added effects to charging Demoknights

+Added full Engineer AI

+Improved HandleStuck AI

Mis à jour le : 11 févr. 2015 à 15h37

CUSTOMIZATION MENU CHANGES

+Fixed item selection window not closing properly

+Fixed Backburner, Kritzkrieg, and Natascha using default weapon models

-Removed custom fonts due to GMA/Workshop bug

+Fixed font alignment

+Fixed icons in the item selection window being cut off or invisible



GENERAL CHANGES

+Most weapons from TF2 now available for use

+Added new model to spawnpoint tool

+Added more realistic ragdolling

+Squashed "AddLoopEffect" bug for good this time

+Decreased splatter force

+Decreased the Heavy's target scanning interval

+Added general config menu

+Bots' Friend-or-Foe functions can now be configured through the general config menu

+NPCs will now attack hostile bots

+Tuned up the Sniper's accuracy

+Slightly improved accuracy for all classes

+Bots' corpses will now retain some of their cosmetics

+Added Demoknight behavior to Demomen

+Fixed weapon delays being ignored upon acquisition of a new target

Mis à jour le : 27 janv. 2015 à 16h23

+Added customization tool

+Added hats

+Added new weapons for:
Scout
Soldier
Demoman
Heavy
Sniper

Mis à jour le : 10 janv. 2015 à 0h15

+Added Snipers

+Added basic Engineers

+Added basic Spies

+AI become stuck 75% less

+AI can become unstuck 50% easier

-Removed spawnpoint entities

+Added configurable bot spawnpoint tool

+Improved Pyro's tactics

+Improved Heavy's tactics

+Heavies will no longer shoot at walls

+Added two more animations for the Heavy's punches

+Added basic support for maps without Nav-Meshes

+Added broken and half-functional sentry guns

Mis à jour le : 28 déc. 2014 à 12h57

+Added Medics

+Added bots can now talk when activated

Mis à jour le : 21 déc. 2014 à 7h10

+Redesigned code structure

+Updated icons

+Added Demoman

+Drasticly improved "Handle Stuck" code

-Removed friendly-fire

+Updated all effects to those from Team Fortress 2

+Added muzzle effects to all weapons

+Added critical hits

+Added minimum distance for weapons

+Added jumping

+Fixed weapon-dislocation glitch

-Bots will attack any and all NPCs on the map (TEMPORARY)

+Fixed target prioritization

Mis à jour le : 14 déc. 2014 à 17h40

+Added target prioritization

+Added makeshift team spawners

+Added Heavy Weapons Guy

+Fixed shotguns