S.T.A.L.K.E.R. 2: Heart of Chornobyl

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Lootable Zone
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Update: Sep 23 @ 4:02am

- 1.6 Compatibility.
- Added +260 new spawn locations for items in the world, covering Garbage and Dark Valley.
- Further increased compatibility with other mods. Lootable Zone's items are set up to be injected into vanilla's items pool. This means that any mod that uses vanilla's method to implement items in traders, stashes, corpses and world will be compatible with this one. There will however be incompatibility with mods that do not use vanilla's method and implement their own, unless they themselves use a way to add Lootable Zone's item generators in their own generators. Due to this, I will not implement any further patches to other mods, as Lootable Zone now uses vanilla's configuration and patching for this.
- "Broken Flashlight" is now "Flashlight". And it is no longer broken. You can use it as a device now, and use it to see in dark places or in the night. Simply place it where detectors are placed in the inventory. However be careful, during emissions or when near certain anomalies, it may not work as intended.
- Compass item is now usable as a device. You can place it where detectors are in the inventory. It will always point to the north. However also be careful with it, during emissions, when near certain anomalies, or surrounded by lots of metal structures, the compass may not point to the north any longer.
- Zippo lighter is now usable as a device. Place it where detectors are in the inventory. You can use it to see in the dark.
- Returned traders to their vanilla versions. You can now buy and sell things the same way as it is in vanilla, and traders have the same amount of coupons. This was made both due to reports of people not enjoying the changes much, and also to maximize compatibility with other mods.
- Changed the weight of some items.
- Added three new items as consumables: Hot Chocolate, Coffee and Tea. You can prepare these using Hot Chocolate Package, Coffee Package or Teabag, using Craftable Zone, or buy them at bartenders. Each of these items also has a custom consumable first person animation.
- Added new first person animations to mutant food consumables. Now eating a tushkano skewer will properly show as Skif eating a skewer, and eating any other type of cooked meat will show as Skif eating from a small container with a spoon. When eating raw meat, it will display the animation of eating raw meat instead.
- Added Ukrainian localization by rfgujcd.
- Fixed some items that didn't have icon.

Update: Jul 15 @ 6:58am

- Traders are now back to how they were in vanilla: The type of items you buy and sell are the same as in vanilla again. They will still keep selling or buying items from the mod.
- The traders no longer sell broken stuff, all they sell is brand new. I'm still not 100% convinced on this, but we'll see how the community recieves it. When load order problems are fixed, I may put a patch to change this slightly.
- Loot in breakable boxes has been reduced in general.
- Loot in breakable boxes that are medical or ammo, now only drop medical or ammo. Bigger boxes have a chance to drop something else than food. Big items (such as guitars), have been removed from the loot table on these.
- Reduced the chances of some loot in stashes and corpses.
- Removed end game armours dropping from anywhere. Even if they were broken, it is true that they could be sold for a lot. Let me know if you find any around still.
- Fixed multiple missing icons. Do keep reporting if you find any others that are missing.
- Fixed multiple missing 3d models. Do keep reporting if you find any others that are missing.

Update: Jul 12 @ 7:26am