RimWorld
Glittertech Expansion
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更新:8月25日 @ 1時27分
更新者:BlueEagle421

[Auto-generated text]: Update on 8/25/2025 10:27:12 AM.

更新:8月17日 @ 5時40分
更新者:BlueEagle421

- small tweaks related to telepad

更新:8月17日 @ 3時21分
更新者:BlueEagle421

UPDATE

- fixed stability upgrade lens not working after save reload
- fixed telepad coma duration for pocket maps
- fixed a typo in research probe description
- other changes, mostly small balance tweaks

更新:8月16日 @ 2時40分
更新者:BlueEagle421

UPDATE

- added telepad coma
- added command for telepad for teleportation between maps

- balanced glitterworld medicine recipe (removed adavnced component, added 12 synthread)
- lowered volume on some sounds

- fixed pawns not working at Glittertech Fabricator with target count satisfied in bill
- fixed "Zzzapp..." incident firing without powered research probes
- fixed Glittertech Repairer causing error while reparking a gravship

更新:8月14日 @ 3時30分
更新者:BlueEagle421

- added "ADP rounds" weapon trait for Odyssey DLC

更新:8月14日 @ 3時10分
更新者:BlueEagle421

UPDATE

> ADDITIONS
- added "Glitterlink" implant
- added "Memory projector" implant
- added "amplify memory mood offset" recipe
- added "postpone memory expiration date" recipe
- added "reduce memory expiration rate" recipe

> BALANCE CHANGES
- reduced glittercore forming cycle duration (from 20000 ticks to 12000 ticks)
- reduced glittercore stored power need (from 2800 W to 1100 W)
- reduced telepad neutroamine cost per teleportation (from 5 to 2)
- changed ADP pylon fuel type (from glittercode to advanced components)
- changed upgrade lenses recipes to accept any type of neurotraine, not just shooting skilltrainer
- buffed all aware glitterpanel stat offsets
- reworked plasteel skin replacement stat offsets
- changed healer mech sreum recipe product count (from x3 to x4)
- other changes (mostly reduces stored power needed for various recipes)

> MISC CHANGES
- reworked memory cell mechanics (it can only be used in various machines now and can't be ingested now)
- reworked memory cell thought descriptions (shows a full list of mood multipliers)

> FIXES
- fixed missing "neurotrainer" custom summary on neurotrainers category in recipes

更新:8月11日 @ 0時51分
更新者:BlueEagle421

SMALL UPDATE

After some testing I decided to remove 'protein' from glittercore recipe because it didnt work as I expected. Also balanced some incidents again, because I turns out my researcher wasn't constatly confused from glittertech research but demetia :)

更新:8月10日 @ 12時35分
更新者:BlueEagle421

CHANGES FROM TWO RECENT UPDATES

- added "enlightenment" thought to researchers recovering from confused wandering

- changed "Hssss..." incident to use messages instead of letters to avoid spamming

- balanced glittercore recipe cost (I firstly added an advanced component to it, but changed it to use two industrial components and 'protein' to make it more interesting, less of a resource dump and a bit more accessible during mid game)

- balanced neuroclear console medicine usage per operation (from 1 to 2) (I know, I know, it used to be this way, but thought it's better balanced this way)

- balanced market value of ADP shell (from 55 to 255)
- balanced confused wandering minimun refire days (from 10 to 18)

- fixed missing sound and mote effects while working on glittertech body parts
- fixed confused wandering mental state not stopping a pawn from doing jobs
- fixed glittertech quest sites not having a proper power supply

- and a lot of smaller tweaks and recipe/stats balancing!

更新:8月10日 @ 2時38分
更新者:BlueEagle421

See above

更新:8月6日 @ 8時45分
更新者:BlueEagle421

CHANGES FROM TWO RECENT UPDATES

- balanced glitterhearts drop count from glitterworld debris (from 4 to 3)

- improved repairer visuals (with a visible glow on the crystal)
- improved active solar bank texture

- fixed memory pylon rotation bug (visible after gravship rotation change)
- fixed repairer not working after map change (that includes gravships landing)
- fixed repairer working without power
- fixed fabricator forming thing rendering with multiple instances
- fixed memory pylon overlay rendering with multiple instances
- fixed cryogenic nexus being an implant and not a proper heart replacement
- fixed rendering layer on mutiple things (aware glitterpanel, ADP pylon, memory pylon, fabricator, repairer, research probe)

AND DRUMROLL PLEASE...
- fixed solar flare bank not intercepting solar flares :)