Tabletop Simulator

Tabletop Simulator

Dune Uprising Bloodlines scripted
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更新于:9 月 28 日 下午 7:27
作者:Rogerio

🧭 Change Log
- Rewind now will not break submit game

更新于:9 月 28 日 下午 6:47
作者:Rogerio

🧭 Change Log
- Add community mode selection.

更新于:9 月 27 日 下午 9:48
作者:Rogerio

🧭 Change Log

🚀 New Features & Enhancements
- Ornithopter Fleet Automation – Added functionality to automatically trigger Ornithopter Fleet technology actions.
- More cards now on reveal give the correct rewards. ( Spice must flow and others)

🛠️ Improvements & Adjustments
- Leader Pool Size Upgrade – Increased leader pool size to allow max leaders. (30)
- Tuek Sietch Buttons Cleanup - Buttons will not show anymore if Tuek leader is not pick.
- Lock Card Retrieval Without Persuasion – Implemented a safeguard preventing players from acquiring cards that exceed their available persuasion.
-- The system will no longer allow acquiring a card with a persuasion cost higher than what the player currently has (e.g., a card costing 8 cannot be obtained with only 6 persuasion).
-- However, it will not yet sum the cost of previously acquired cards to check whether additional purchases remain valid. For example, a player with 5 persuasion can still acquire two cards costing 4 each under the current behavior.

📣 User Messaging Enhancements
- Acquisition Reminder - Add a msg when a tech was acquired.
- Armand Ecaz Reminder – Introduced a reminder message for Armand Ecaz reveal that he can trash a card in play.

更新于:7 月 28 日 下午 6:54
作者:Rogerio

更新于:7 月 18 日 下午 8:13
作者:Rogerio

更新于:7 月 18 日 上午 3:14
作者:Rogerio

更新于:7 月 17 日 上午 11:06
作者:Rogerio

更新于:7 月 12 日 下午 7:59
作者:Rogerio

更新于:7 月 11 日 下午 3:47
作者:Rogerio

🔧 Fixed an issue where cards were incorrectly moving away from the Trash pile after being discarded.
🐞 Resolved a scripting error that was impacting game stability during certain interactions.

更新于:7 月 10 日 上午 11:47
作者:Rogerio

🖥️ Main Screen Restored: The main screen was previously missing and has now been re-added to ensure proper visual presentation and user experience during game setup.