tModLoader
Turtle's PokeLib
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Actualización: 19 JUL a las 8:55 a. m.

Version 0.2.3
** New **
None

** Changes **
None

** Fixes **
- Fixed a missing = in PokeLibGlobalItem for checking the current animation frame when positioning items. This won't affect Absol, since it already uses a 0,0 offset for the first frame.
- Item offsets are no longer applied while mounted (except in minecarts).

** Code/Internal **
- Added poke data object function: CustomHeldItemOffset. Used for defining your own function for returning item offsets, on top of any existing ones.
- Moved swing offsets over to the L'il Dragon race codebase instead. Held item offsets are still specific to the Pokemon right now though.

Actualización: 11 JUL a las 4:37 a. m.

Version 0.2.2
** New **
None

** Changes **
- Two-way dependency between Absol and this updated again. Sooorryyyy but big things are happening!

** Fixes **
None

** Code/Internal **
- Moved a bunch of common rendering code from the Absol mod into here, as well as GlobalItem positioning code into PokeLibRaceDataObject.

Actualización: 10 JUL a las 5:48 a. m.

Version 0.2.1
** New **
None

** Changes **
- Two-way dependency updated for Absol and this mod.

** Fixes **
None

** Code/Internal **
- Extra common code functions for Pokemon races to use. Absol needs these right now.
- Eye frames now use the enum type instead of integer in most variables where it's referenced.

Actualización: 9 JUL a las 5:56 a. m.

Version 0.2.0
** New **
None

** Changes **
- Now handling waayyyy more stuff from AbsolPlayer. Walking and emote keybinds have moved here, so you may need to rebind them! Sorry for the trouble!
- Two-way dependency between Absol and PokeLib updated to require this version, to prevent jank if one mod updates but the other doesn't.
- Now properly requires TurtlesLilDragonRace.

** Fixes **
None

** Code/Internal **
- Most of the move and emote system from Absol has moved to this mod now.
- Among other things not mentioned here, AnimState indexes are no longer stored in an enum and are now string values.
- We have Pokemon race data objects! Much like the L'il Dragon data object system. Currently handling some animation and eye state code.

Actualización: 9 JUL a las 1:47 a. m.

Version 0.1.1
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Actualización: 6 JUL a las 5:20 a. m.

Version 0.1.0
** New **
- This code library mod! Paving the way for an easier future where we have more than just Absol as playable races.
Don't hold your breath though.

** Changes **
None

** Fixes **
None

** Code/Internal **
None