tModLoader

tModLoader

Turtle's PokeLib
Zobrazuje se 21–26 z 26 položek
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Aktualizace: 19. čvc. v 8.55
provedl Turtleren

Version 0.2.3
** New **
None

** Changes **
None

** Fixes **
- Fixed a missing = in PokeLibGlobalItem for checking the current animation frame when positioning items. This won't affect Absol, since it already uses a 0,0 offset for the first frame.
- Item offsets are no longer applied while mounted (except in minecarts).

** Code/Internal **
- Added poke data object function: CustomHeldItemOffset. Used for defining your own function for returning item offsets, on top of any existing ones.
- Moved swing offsets over to the L'il Dragon race codebase instead. Held item offsets are still specific to the Pokemon right now though.

Aktualizace: 11. čvc. v 4.37
provedl Turtleren

Version 0.2.2
** New **
None

** Changes **
- Two-way dependency between Absol and this updated again. Sooorryyyy but big things are happening!

** Fixes **
None

** Code/Internal **
- Moved a bunch of common rendering code from the Absol mod into here, as well as GlobalItem positioning code into PokeLibRaceDataObject.

Aktualizace: 10. čvc. v 5.48
provedl Turtleren

Version 0.2.1
** New **
None

** Changes **
- Two-way dependency updated for Absol and this mod.

** Fixes **
None

** Code/Internal **
- Extra common code functions for Pokemon races to use. Absol needs these right now.
- Eye frames now use the enum type instead of integer in most variables where it's referenced.

Aktualizace: 9. čvc. v 5.56
provedl Turtleren

Version 0.2.0
** New **
None

** Changes **
- Now handling waayyyy more stuff from AbsolPlayer. Walking and emote keybinds have moved here, so you may need to rebind them! Sorry for the trouble!
- Two-way dependency between Absol and PokeLib updated to require this version, to prevent jank if one mod updates but the other doesn't.
- Now properly requires TurtlesLilDragonRace.

** Fixes **
None

** Code/Internal **
- Most of the move and emote system from Absol has moved to this mod now.
- Among other things not mentioned here, AnimState indexes are no longer stored in an enum and are now string values.
- We have Pokemon race data objects! Much like the L'il Dragon data object system. Currently handling some animation and eye state code.

Aktualizace: 9. čvc. v 1.47
provedl Turtleren

Version 0.1.1
** New **
None

** Changes **
None

** Fixes **
None

** Code/Internal **
None

Aktualizace: 6. čvc. v 5.20
provedl Turtleren

Version 0.1.0
** New **
- This code library mod! Paving the way for an easier future where we have more than just Absol as playable races.
Don't hold your breath though.

** Changes **
None

** Fixes **
None

** Code/Internal **
None