Rivals of Aether

Rivals of Aether

Steven Universe
Viser 11-14 af 14 forekomster
< 1  >
Opdatering: 6. juli kl. 2:56

v1.2

Following animations have been improved:

Land
Hurt
Idle
Taunt
Forward Special
Neutral Special
Up Air
Up Tilt
Forward Strong
Up Strong

Strong attacks have been readjusted to be more balanced with longer end lag

Up tilt has been readjusted to fit the new animation

Down Air now caps out at 2 bounces

Neutral Special default throw distance increased

Taunt now plays hessonite's theme when Steven is on his last life (can be forced by holding attack while taunting)

Opdatering: 3. juli kl. 20:45

v1.1

Following Animations Improved:

Up Special
Dash Attack
Walking
Running
Jumping
Double Jumping
Wall Jump
Air Dodge

Neutral Special:
You can now charge the shield throw, causing it to fly further and hit harder. In addition if the shield is reflected you can catch the shield and immediately throw it back charged up. Cooldown after shield despawns was also massively reduced.

Dash Attack: Slower startup, but no longer has a cooldown

Opdatering: 2. juli kl. 18:36

v1.0

Opdatering: 2. juli kl. 18:36

v1.0