武装突袭3

武装突袭3

Warriors Haven Framework
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更新于:10 月 17 日 上午 10:17
作者:thegamecracks

- Add zero-dependency gamemode port to Livonia (requires Contact DLC)
- Add OPFOR factions from E22 Russian Armed Forces 2.0
- Add compatibility with CBA extended loadouts when closing arsenal
- Add CBA setting to prevent negative player ratings that trigger friendly AI to attack them
- Add CBA setting to globally restrict items from vanilla and ACE arsenals
- Allow recruits to synchronize their CBA attachments with the player (IR, flashlight, visible)
- Disable native magazine repacking when MagRepack is loaded
- Increase aircraft service radius from 25m to 50m
- Fix service range being calculated from center of player instead of vehicle
- Fix projectile icons sometimes randomly disappearing when multiple are present

更新于:10 月 5 日 上午 5:24
作者:thegamecracks

- (Regero port) Tweak AA Specialist default loadout to hold additional magazines and First Aid Kits
- (Yulakia port) Tweak AA Specialist default loadout to hold additional magazines and First Aid Kits
- Replace Expeditionary Forces AH-99J Python with compatibility variant in spawner laptops
- Limit maximum Seek and Destroy distance of Annex Region units to 500m
- Allow increasing the Annex Region size CBA setting up to 500%
- Fix multiple main AOs sharing the same faction when spawned concurrently
- Fix regression from last release causing halo jump sound effects to be inaudible

更新于:9 月 30 日 下午 4:23
作者:thegamecracks

- BREAKING CHANGE: Replace Fighter Pilot role with Rotary and Fixed Wing roles
- (Altis port) Adjust weather to prevent dense fog (clouds and fog may break at higher altitudes)
- Add single-dependency gamemode port to [Kaska] by Chaplato
- Add toggleable hit sound effects for units and vehicles
- Add toggleable 3D icons for bombs, rockets, and missiles fired by other units
- Add toggleable 3D icons revealing source of missile launches when inside a vehicle
- Add Zeus-compatible red smoke indicators for AI-fired artillery
- Add custom kill feed messages for players and civilian units
- Add additional chat messages for player interactions
- Add support for USAF aircraft mods in vehicle spawner laptops
- Allow scaling Annex Region mission size up to 80 players (1700m, 400+ AI)
- Require AA Specialist role to access Air Defense vehicles from laptops
- Increase default Active Protection System charges from 2/3/4 to 3/4/6
- Increase maximum APS charge settings from 8 to 16
- Show friendly map icon texts when hovered over
- Extend grace period between side missions, again
- Allow halo jump sound effects to be affected by earplugs
- Reorder Medic role in Role Selection to be below AA Specialist role
- Fix players being able to assemble FPV drones while inside a vehicle
- Fix inconsistent positions of laser target icons when drawn over water
- Fix incapacitation bleedout messages not showing in chat

更新于:9 月 24 日 上午 9:39
作者:thegamecracks

- BREAKING CHANGE: Swapped out 40 role-specific slots in mission.sqm for 128 rifleman slots
- BREAKING CHANGE: Limit max players per role based on player count (hardcoded in mission for now)
- BREAKING CHANGE: Rewrite mission loops to guarantee consistent grace periods between missions
- BREAKING CHANGE: Require named locations for Annex Region missions by default
- Add AA Specialist role for players and recruits
- Add simple introduction screen to replace the intro hint
- Add CBA setting to make recruits ignore laser targets in vehicles (enabled by default)
- Add 3D icons for laser targets revealed by vehicle sensors
- Add vanilla variant of tower HQ composition for Annex Region's headquarters
- When freelooking, show roles of players and recruits on 3D and map icons
- Automatically open Role Selection after loading screen
- Allow pressing Space to select roles in Role Selection
- Slightly increase action radius in Secure Caches side mission to make reaching caches easier
- Show chat message when killing or detaining the Annex Region commander
- Show chat messages at the start and end of Annex Region missions
- Change HQ identity of chat messages from CROSSROAD to Broadway
- Reduce garbage collection distance of player-spawned vehicles after disconnecting
- On respawn, reset player's role to Rifleman if they unexpectedly lose their role
- Fix ungarrisoned OPFOR units not being garbage collected after mission completion
- Fix rare issue where the first player connecting to a dedicated server would spawn at the wrong marker and not receive their role or loadout
- Fix Role Selection preventing players from selecting Rifleman when their role is undefined
- Fix drones becoming locked when player dies with connected UAV terminal
- Fix introduction music not playing consistently in singleplayer
- Fix crew of player-spawned vehicles not seeing hint when despawned by the owner
- Fix base vehicles not respawning correctly if they were resurrected (profiling branch only)
- Prevent unintentional resurrection of recruits when rearming them (profiling branch only)

更新于:9 月 11 日 下午 6:16
作者:thegamecracks

- BREAKING CHANGE: Increase default dynamic simulation distance from 750m to 1000m
- Add basic CBA settings for customizing the dynamic simulation system
- Exempt Zeus Enhanced remote execution from BattlEye filter templates

更新于:8 月 18 日 下午 7:01
作者:thegamecracks

- Increase default garbage collection distance to 750m, in parity with dynamic simulation

更新于:8 月 2 日 下午 4:18
作者:thegamecracks

- BREAKING CHANGE: Change "Skip Time Cooldown" CBA setting to measure in seconds instead of minutes
- Add gamemode port to Mehland by "A RoadBlock made of Nuggets" (see required modpack)
- Improve vehicle respawning system to preserve vehicle animations, textures, and pylons
- Increase group / vehicle dynamic simulation distances from 500/350m to 750/750m
- Increase dynamic simulation moving coefficient from 2x to 2.5x
- Change various CBA settings to use HH:MM:SS time format for convenience
- Increase Signal Flares "Check Interval" maximum value from 30s to 1min
- Increase "Detain Cooldown" maximum value from 30s to 1min
- Adjust "Self-Revive Delay" allowed range from [0, 180] to [3, 600]

更新于:7 月 27 日 上午 8:33
作者:thegamecracks

- Add BorderCrossing and ViewPoint location types for Annex Region mission
- Add CBA setting to customize which location types are used by Annex Region mission
- Add CBA setting to optionally filter out unnamed locations from Annex Region
- Show total crates in task title for Defend Aid Supplies mission
- Increase Respawn Vehicle action distance from 5m to 10m
- Allow `<string> callExtension <string>` syntax for TFAR compatibility
- Fix regression in last update preventing enemy CAS reinforcements from spawning (again)

更新于:7 月 18 日 下午 4:10
作者:thegamecracks

- (Altis port) Fix unintentional dependency on CBA_A3

更新于:7 月 18 日 上午 6:35
作者:thegamecracks

- Significantly optimize enemy CAS targeting algorithm
- Fix ungarrisoning units sometimes receiving [0,0,0] waypoints