潜行者2:切尔诺贝利之心

潜行者2:切尔诺贝利之心

Instant Aggression Fix
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更新于:10 月 9 日 下午 8:25
作者:Snub_Fighter

Minor update - npc definitions added for Alife Found A Way compatibility

更新于:10 月 3 日 下午 6:28
作者:Snub_Fighter

*Add Extra Bones:

The player has certain bones the npcs can target and each bone has a point score. Some of them were set to be more general. For example the left arm/right arm were being linked to the same target as the torso. This meant that if they saw part of our arm and a bit of our chest/shoulder it would generate a high score causing them to gain threat and aimbot like tracking in almost every case. I have split the arms into upper/lower as well as separated them from the torso targeting. Similar changes were made for the legs.

The scores were re-balanced to account for these new bones. So now if they see the player's arm through a crack in the fence or a window they'll need to investigate longer to know if it's an enemy target or not.

*Adjusted some Vision Sensor variables:

Reduced the angle and distance multiplier when they lose sight of a target. For example if you run around the corner they might hesitate a little to locate and re-target. Or if you run out of their 65-70m vision range they'll no longer get a boost to 80-90m.

Reduced their tracking slightly. When targets move their tracking will be following a partial overlapping after image. This should help them feel less like a perfect aimbot.

*NPC Hearing Range Adjustments:

During testing for NPC Combat Overhaul, it was discovered NPCs couldn't hear shots past 30-35m and other sound events like steps had even less range. These ranges have been increased for all sound events to bring them into more realistic ranges. If you shoot without a silencer it will travel most of render around 90m which might draw some attention. Kicking physics objects, breaking boxes can now be hear and cause near by enemies/mutants to search out the cause of that sound.
Added in initial Hearing range adjustments for Mutants. I based it on the concepts of real life animal and mutant physiology from looking at the models.

Something like a Pseudogiant is going to be interested in loud sounds like shots & explosions because it could be bigger prey. Where as a Tushkan is going to be less interested in shots & explosions, and far more interested in kicked objects like cans, food, or something trying to sneak by.

I've done general testing and it appears to be performing like I would expect, but I'm only one person so let me know if something odd comes up. Especially in relation to mutant hearing behavior.

更新于:6 月 24 日 下午 8:20
作者:Snub_Fighter