Hearts of Iron IV

Hearts of Iron IV

OWB: Vehicles Rework
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更新于:10 月 25 日 上午 6:35
作者:FoxySkies

Changes,

Rebalanced Tank fuel consumption

更新于:10 月 11 日 上午 6:45
作者:FoxySkies

Changes,

-Changed up Modules again, did not rebalance stats yet
-Made Non-DLC Friendly
-Added ability to import, export, and save Tank Designs. Now ya won't have to constantly redo them

Fixes,

-Fixed Country Files
-Fixed Focus Trees
-Fixed Ideas
-Fixed Decisions
-Reduced Code Bloat like with Air Rework

更新于:8 月 9 日 下午 6:40
作者:FoxySkies

Changes,

-Rebalanced Stats, Costs, and Resources to make tanks better and cheaper but early ones suck compared to later ones

更新于:7 月 23 日 下午 7:18
作者:FoxySkies

Changes,

-Added 3 more Slots to the GUI so tanks are ACTUALLY customizable again

更新于:7 月 20 日 上午 11:28
作者:FoxySkies

Changes,

-Added Armor Schemes Slot
-Added Reactive Armor
-Rebalanced Modules

更新于:6 月 30 日 下午 3:30
作者:FoxySkies

Changes,

-Rebalanced resource costs for various modules, electronics are STILL the most expensive though

更新于:6 月 29 日 下午 10:11
作者:FoxySkies

Fixes,

-Fixed the player being able to skip to get the best vehicles

更新于:6 月 25 日 下午 5:56
作者:FoxySkies

Fixes,

-Fixed Easy Maintenance not being so easy

更新于:6 月 24 日 下午 11:19
作者:FoxySkies

Fixes,

-Fixed ERX Units being available WITHOUT the necessary tech unlocked

更新于:6 月 23 日 下午 7:16
作者:FoxySkies

Changes,

First Round of Rebalancing,

-Rebalanced ALL Tank Turret Modules to have reduced Breakthrough
-Rebalanced ALL Ammunition to have less stat multipliers
-Rebalanced ALL Tank Armanments to have less stats than the Double Barrel, Artillery, and Assault Tank Cannons
-Rebalanced ALL Tank Modules to have less stat multipliers and be more fair
-Made Interweaved Suspension Lore Accurate, your welcome Lord Bagle Mister Burger
-Added Terrain Stat Changes for if a Tank is Amphibius

NOTE: Amphibius, Assault, and Artillery Tank Variants are ONLY available for ERX for balance purposes as they all give heavy debuffs due to the ERB Tag. That and who will really use these in an OWB Setting aside from the NCR?

Fixes,

-Fixed normal OWB Nations having an Affixed Superstructure Tank Head, this was meant for ONLY ERX
-Fixed players being able to have multiple Easy Maintance and VATS modules at once, HA!
-Fixed the Assault Tank in ERX being INDESTRUCTUABLE! It can now be destroyed in battles, you freeloaders!
-Fixed various Tank Modules not giving proper effects
-Fixed Energy being weaker in Hard Attack compared to Ballistic Ammunition
-Fixed Localization Errors
-Fixed some GFX Errors

NOTE: For People using my TNO GUI Mod for ERX, you will still suffer the GFX Errors