Call of Duty: Black Ops III

Call of Duty: Black Ops III

MULTIDIMENSIONAL MAZE OF MADNESS
Показані результати 1–10 із 16
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Оновлено: 3 лип. о 14:44
автор: Spectrellian

- Fixed an issue where zombies could attack and kill the player during cutscenes.

Оновлено: 3 лип. о 14:29
автор: Spectrellian

- Fixed orbs not disappearing in the Japan quest
- Fixed orbs remaining after a failsafe in the Japan quest
- Fixed players dying from explosions during the failsafe quest
- Fixed perks not displaying correctly
- Improved lighting in the Egypt and Black Hole areas

Оновлено: 3 лип. о 8:37
автор: Spectrellian

- Enhanced cel-shading with crisper outlines and more consistent tonal bands
- Fixed various quest bugs and fine-tuned quest progression logic
- Refined Dark Lord boss-fight damage system for more balanced combat

Оновлено: 2 лип. о 14:54
автор: Spectrellian

- Resolved lighting inconsistencies across multiple areas

Оновлено: 2 лип. о 13:24
автор: Spectrellian

- Added textual story hints for the advanced Easter egg
- Enhanced cartoon shaders
- Expanded the maze with additional perks
- Fixed weapon-cycling bugs in the spaceship area
- Corrected misaligned HUD elements

Оновлено: 1 лип. о 14:22
автор: Spectrellian

- Fixed issue preventing player death in the Dark Tower and Castle
- Resolved clipping problems and restored missing models in the Egypt quest area
- Addressed zones not covered by post-processing visual adjustments

Оновлено: 1 лип. о 11:15
автор: Spectrellian

- Enhanced visual style and post-processing effects

Оновлено: 29 черв. о 16:04
автор: Spectrellian

- Updated map layouts and improved lighting

Оновлено: 29 черв. о 12:47
автор: Spectrellian

- Fixed minor bugs during quest completion
- Refined hint quality for clearer guidance

Оновлено: 28 черв. о 3:30
автор: Spectrellian

- Further refined HUD design for clarity and usability
- Updated sound effects across multiple locations
- Fixed issues during the Dark Lord fight