Call of Duty: Black Ops III

Call of Duty: Black Ops III

MULTIDIMENSIONAL MAZE OF MADNESS
16件中 1-10 を表示
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更新:7月3日 @ 14時44分
更新者:Spectrellian

- Fixed an issue where zombies could attack and kill the player during cutscenes.

更新:7月3日 @ 14時29分
更新者:Spectrellian

- Fixed orbs not disappearing in the Japan quest
- Fixed orbs remaining after a failsafe in the Japan quest
- Fixed players dying from explosions during the failsafe quest
- Fixed perks not displaying correctly
- Improved lighting in the Egypt and Black Hole areas

更新:7月3日 @ 8時37分
更新者:Spectrellian

- Enhanced cel-shading with crisper outlines and more consistent tonal bands
- Fixed various quest bugs and fine-tuned quest progression logic
- Refined Dark Lord boss-fight damage system for more balanced combat

更新:7月2日 @ 14時54分
更新者:Spectrellian

- Resolved lighting inconsistencies across multiple areas

更新:7月2日 @ 13時24分
更新者:Spectrellian

- Added textual story hints for the advanced Easter egg
- Enhanced cartoon shaders
- Expanded the maze with additional perks
- Fixed weapon-cycling bugs in the spaceship area
- Corrected misaligned HUD elements

更新:7月1日 @ 14時22分
更新者:Spectrellian

- Fixed issue preventing player death in the Dark Tower and Castle
- Resolved clipping problems and restored missing models in the Egypt quest area
- Addressed zones not covered by post-processing visual adjustments

更新:7月1日 @ 11時15分
更新者:Spectrellian

- Enhanced visual style and post-processing effects

更新:6月29日 @ 16時04分
更新者:Spectrellian

- Updated map layouts and improved lighting

更新:6月29日 @ 12時47分
更新者:Spectrellian

- Fixed minor bugs during quest completion
- Refined hint quality for clearer guidance

更新:6月28日 @ 3時30分
更新者:Spectrellian

- Further refined HUD design for clarity and usability
- Updated sound effects across multiple locations
- Fixed issues during the Dark Lord fight