Slay the Spire

Slay the Spire

来自LiL的Futaba
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更新于:7 月 24 日 上午 4:45
作者:лердн

Balance Patch:

All percentage values are now rounded up.

Bad Memory now deals 8 (12) damage when exhausted instead of 5 (8).

Affection costs 1 (0) instead of 2 (1).

Pirouette now draws 1 card for every 15 lost Max HP instead of 25.

更新于:7 月 18 日 上午 7:09
作者:лердн

Minor Changes

更新于:7 月 18 日 上午 3:38
作者:лердн

Changes:

Zest now gives 2 (1) curses instead of 3 (2).
Bad Memory deals 3 damage when drawn instead of 5, and deals 5 (8) damage when exhausted instead of 5 (7).
Note is now exhausted.
Boast is now exhausted.
Batter deals 9 (12) damage instead of 10 (14).
Impersonate costs 1 (0) instead of 2 (1).
Minor localization errors have been fixed.



更新于:7 月 18 日 上午 1:35
作者:лердн

Balance Patch:

Stash prevents maximum health from dropping below 23 instead of 15.
Corset limits maximum HP to 74 instead of 75.
Tuning now provides 1 energy and 1 card for every 25 lost maximum health instead of 50.
Jogging reduces maximum health by 25 instead of 20.
New Target deals 70 (100) damage for every 85 lost health instead of 100 (now referencing the number of steps instead of a three-digit number).



更新于:7 月 17 日 上午 9:14
作者:лердн

Changes:

Starting rewards have been modified. The increase in maximum health and the replacement of the starting relic with a boss relic no longer drop, and there is always a to receive a rare relic - Prayer Wheel


更新于:7 月 16 日 上午 12:55
作者:лердн

Changes:

Grab: Fixed a bug that allowed more cards to be drawn than intended.
Meat On The Bone: No longer heals during combat.
Pocket Black Hole: Now drains 8% of Max HP instead of 5 + 5%.
Consume: Damage is now dealt after healing, rather than before.


更新于:7 月 15 日 下午 8:17
作者:лердн

Balance Changes:

OpenUp: Damage increased from 7 (12) to 10 (15).
Consume: Improved interaction logic with damage modifiers.
Pirouette: Deals 5 (8) damage instead of 4 (7).
AgileStrike: Deals 14 (20) damage instead of 12 (16).

更新于:7 月 14 日 上午 8:31
作者:лердн

Big update!

New Cards:

Rare Skill

Empathize (3): (can be used on yourself and on an enemy) Current effects on the target will not be removed by perception; it is exhausted. Upgrade: Cost 2.

Uncommon Skills

Emergency Aid (1): At the end of the turn, restores health equal to 50% of the health lost during the turn; it is exhausted. Upgrade: 70%.

Anonymize (2): Removes all perception from the target and takes away maximum health equal to the amount removed; it is exhausted. Upgrade: Cost 1.

Uncommon Attacks

Funeral Pyre (0): Deals 4 (7) damage. Nostalgizes 2 cards. Increases the damage of this card by the cost of burned cards in this action until the end of the battle.

Scum (1): Deals 6 (9) damage. When duplicated through nostalgia, increases its damage by 2 (3) until the end of the battle.

Balance Changes:

Pocket Black Hole: now also grants energy for every 100 maximum health.

Sensitivity: Cost reduced from 2 to 1.

Let Go: now provides 4 defense instead of 3; the upgrade increases the defense gained and the defense for each removed upgrade up to 6.

Bug Fixes:

Lizard Tail no longer activates when maximum health is changed.

Empathy Power no longer displays as a question mark.

更新于:6 月 30 日 下午 9:51
作者:лердн

Bug fix and balance patch

- Remember created 2 additional duplicates, now they are not created.
- The perception potion did nothing, fixed.
- Apologize now gives 15 (20) defense instead of 12 (16).
- Tuning now gives 10 (15) defense instead of 7 (12).

更新于:6 月 22 日 上午 9:08
作者:лердн

Balance Patch