Stellaris

Stellaris

ACOT ZONES submod for acot
Ergebnisse 1–8 von 8
Update: 19. Jun. um 8:16
von Aonir

Refined localisations ->
Now Rural zones have better fitting names.
Improved descriptions for all zones added in the mod.

Update: 19. Jun. um 5:07
von Aonir

Tweaked description loc for districts. They should now feel less generic, and a bit more in line with what the districts actually do.
Still consider them as placeholders.

*****

Moved some modifiers to be added only once, when the zone is built. Feels more appropriate this way, reflecting improvements on machinery and tools. Stacking bonuses didn't really fit.
Same thing is probably going to happen to rural districts.
To compensate, these bonuses have been greatly improved.

*****

Compatibility with "BPV - More building Slots" added.

Update: 19. Jun. um 3:47
von Aonir

Modified thumbnail.png to better reflect the vision of the mod.

Update: 18. Jun. um 9:17
von Aonir

Update: 18. Jun. um 8:50
von Aonir

Update: 18. Jun. um 6:42
von Aonir

Modifiers for industry zones tweaked.

Update: 17. Jun. um 13:46
von Aonir

Added job upkeep(DM/DE) for miners, farmers and technicians job when the specialisations are built.

This reflects the use of improved machinery for traditional workers.

Update: 16. Jun. um 16:14
von Aonir

Initial release.


Working specialisations are:

Mining, Farming and Generators for rural worlds.
Industry and Research for urban districts.


Working with any type of empire (normal and gestalts).