Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
正在显示第 21 - 30 项,共 32 项条目
< 1  2  3  4 >
更新于:7 月 15 日 下午 7:19

Indomitus v1.6

-Fixed atgm krak missile resupply
-Fixed missing fuel ammo for flamethrower troops
-Added tow capabilities to Hydra, Wyvern, BP Command Chimera
-Changed spawning behavior of stalk tanks to see if it fixes rare spawn crash
-Fixed track fx on all leman russes and chimeras
-Fixed melee ai trigger trying to fire on dead units
-Added melee ai triggers to death brigade melee units
-Improved all around performance of plasma cannons especially armor
-Fixed commissar inflicting damage with aura
-Lasguns now penetrate their targets and continue onwards
-Improved non-direct controlled chainsword attack animations
-Increased heavybolter damage by 20% and lasgun damage by 25%
-Increased damage dealt by explosions by 15%
-Removed ability to select valkyries when they are dropping off units
-Fixed sentinel turning animation bugs

更新于:7 月 6 日 上午 10:42

-Fixed crash on startup
-Fixed Psyker forcefields respawning after Psyker death

更新于:7 月 5 日 下午 9:45

Indomitus v1.55 has been released.

-Rogal Dorn Twin BC Armor inconsistancy fixed
-New fixes pushed for sentinels and scorpian tanks death crashes
-Added flamethrower damage inflicted to forcefields
-Added new plague and chemical warfare mechanics
-Added flamethrower and plague damage to heavy infantry (Ogryns, Daemons)
-Fixed sentinels & stalk tanks getting stuck in trenches
-Fixed Ogryn portraits
-Removed amphibeous behavior and improved pathfinding for all chimera chassis
-Fixed wrong selection graphics on BP vehicles
-Fixed bad foresight and missing firing animation for BP command chimera
-Updated Bloodpact & Imperial Guard ammo crates
-Fixed lascannons not originating from proper foresights
-Fixed BP baneblade weapons not being selectable
-Bunch of other bug fixes and inconsistances I forgot to write down
-Fixed frontlines "invisible wall" bug


The Moebian 6th should be dropping within the next two weeks. The following update will be focused on polishing up and releasing the three maps made by community members as well as fixing the existing 2v2 indomitus maps.

更新于:7 月 5 日 下午 9:42

Ignore

更新于:6 月 19 日 下午 12:03

Updated for 1.052.1

更新于:6 月 18 日 下午 10:09

Indomitus v1.5 is now live!

BIg changes include a nerf to ATGMs reducing their effective range, big MP unit cost rebalance in that non-AT units have become cheaper and daemons much more expensive. Cultist sacrificing has been heavily nerfed as well, focused on mainly giving you HP buffs and not daemon spam. Daemons no longer one shot vehicles, was an unintentional bug. Added Rogal Dorns to IG MP and replaced BP minigun with a sweet new gun

-Changed smoke and krak grenades to use non-DLC assets for any users without DLC (shame)
-Fixed multimeltas using wrong ammo on all platforms
-ATGMs now have a max effective range of 230m. They will visually detonate after 250m and their "projectile" will continue on and inertly detonate against whatever it hits for no damage
-Psyker MP cost reduced from 200mp to 175mp
-Limited DP call-in of Bloodletter and Bloodcrusher to one each per match
-Bloodletter MP call-in increased from 500 to 550
-Bloodcrusher MP call-in increased from 600 to 800
-Marauder armor increased from 55mm to 70mm it will still be vulnerable to autocannons at close range however
-Hydra turret rotation increased from 25 degrees per second to 50 degrees per second
-Hydra firerate increased from 500 RPM to 850 RPM
-Experimental fixes to both sentinels and stalk tanks to fix potential crashes when destroyed
-Changed cultist sacrifice percentages from 50/30/10/10 to 40/5/5/50 for hp buff/bloodletter/elite bloodletter/explode
-Changed melee_ai trigger to only activate on alive units
-Slight changes to valkyrie despawn code to see if it reduces crashes
-Fixed melee attacks against vehicles triggering infinitely and one-shotting the vehicle. Should stop the bloodcrusher rampages
-Added two Rogal Dorn variants, one of which will be available for the Mechanized doctrine, the other for the armored doctrine
-MP unit cost rebalance centered around light skin non-AT vehicles
-Increased HP of cultist units by one tier
-Tweaked AI purchase logic
-Replaced Bloodpact minigun with a fantastic new model courtesy of Ebonhawk and imported by Fritz
-Added new tzch cultist humanskins for eventual 10k sons courtsey of Pahot
-Added battlesector props ripped by battletalon

更新于:6 月 12 日 上午 6:29

Indomitus v1.4 (Forgot to change update number so its remaining 1.4 lol)

-Fixed Elysian drop troopers not all spawning when called-in
-Fixed broken matrix on chimera tracks
-Fixed desync issues with airstrikes
-Added some missing synced calls on random scripts
-Disabled direct control of CAS valkyries due to buggyness
-Disabled amphibious movement of call-in spawners to prevent them getting stuck in rivers and canals
-Added Marauder bombers to Elysian Doctrine Call-Ins
-Fixed emplacements stuck in trenches
-Fixed sentinels tipping over
-Fixed AI Ogryn spawn bug
-Changed the 60mm valkyrie/tarantula rockets to use "reactive pattern" and not "bullet pattern" should hopefully fix some quant crashes
-Fixed body explosions causing quant crashes

更新于:6 月 10 日 上午 8:12

[ASV] Indomitus v1.4 is now live. Small hotfix to fix a couple bugs and a crash

-Fixed crash on using Traitor Guard Artillery Call-Ins (Missing icon)
-Fixed wrong Tauros dropping when using Flamer Tauros Airdrop
-Fixed wrong autogun used by veteran Blood Pact

更新于:6 月 9 日 下午 3:18

Indomitus v1.35

-Increased damage of Punisher Minigun from 75 to 100 and muzzle velocity from 860m/s to 1000m/s
-Added melee tag to khornate melee cultists so they preset to move-at-will and the AI will never retreat them
-Re-enabled battlezones however bots occasionally will not spawn units in it for some reason.
-Slight changes to chainswords to encourage ai to use them more and not punch
-Enabled attacking on the move for bloodletters and increased movespeed by 10kph
-Increased damage of explosions to infantry by 10% and lowered energy threshold for highest damage packet by 20%
-Changed some unnessesary synced calls to normal calls to reduce server load
-Rewrote tarantula turrest again this time to be cannons and hopefully prevent further glitchy crashes
-Changed crew_emit scripts on all transport call-ins to use new custom synced function to maybe prevent crashing
-Rewrote valkyrie vehicles to use vanilla airborne scripts instead of the lazy way I did it before.
-Fixed chaos sorcerer not recieving correct tags and therefore not being able to use staff/forcefield properly.
-Added some script safeguards to the bloodcrusher in case he dies mid-ability
-Rewrote all animation scripts for sentinels, bloodletters, stalk tanks and bloodcrushers to simplify system and reduce unnessesary calls/tags
-Fixed broken melee hit regs for small stalk tank
-Increased top speed of both stalk tanks by 20kph and gave them ability to run
-Increase blast resistance of Baneblade vs HE and AT grenades
-Added Rogal Dorn to editor
-Replaced all Elysian skins with HD versions


**FRONTLINES IN MP IS BUGGED AND WILL PROBABLY CRASH** My custom MP scripts are not loading into it for some reason.

更新于:6 月 7 日 上午 6:42

Indomitus v1.3

-Fixed Trojan bugged trackbase
-Re-enabled repair script for trojans (deleted by accident lol)
-Added script guards to call-in scripts to prevent crashing
-Removed custom music while I rewrite music code, something was causing stack overflows
-Rewrote gibbing system to be less system intensive and glitchy. Hopefully prevents a lot of crashes when humans go bomb
-Fixed Commissar buff not overlapping
-Rewrote valkyrie destruction code
-Fixed sacrifice code to give you back CP from sacrificed units
-Fixed shooter bones on Leman Russ Annihilators so they fire 2x lascannon at same time with proper FX