Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

[ASV] Indomitus
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Pembaruan: 13 Agu @ 6:24pm
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Indomitus Patch v1.75

*Major Changes*
-Replaced all Cadian Chimera/LemanRuss/Sentinel/Baneblade textures with new ones
-Fixed UVs & Textures on all Cadian Humanskins
-Updated Hydra & Wyvern Models
-Music system implemented into all MP gamemodes by default
-Improved pathfinding all around for all 40k vehicles
-Fixed Frontlines tagging system in MP, rejoice it will now function correctly!!
-Added toggleable Melee Behavior system to player-controlled Melee Centric units such as Bloodletters, Bloodcrushers and Cultists. Enabled by default on Daemons and enabled by default on Humans, it will force the unit to drop orders and attack the nearest enemy within 100m, prioritizing vehicles if they can be killed first.
-Improved bot melee unit behavior massively, they should no longer get confused and leave them at a capture flag being shot to death
-Removed vehicles slowing down when crushing trees, fences, posts and small misc entities

*Balance Changes*
-Reduced range of Blight Drone AC from 145 to 110
-Increased price of Blight Drone from 175mp to 190mp
-Reduced the price of all foot-mobile Elysian infantry to match Cadian line infantry and made the drop troops cost only 5-10mp more than the foot-mobile. This is to reflect the fact that the doctrine lacks heavy armor or AT and needs the ability to field larger amounts of infantry effectively. This should help the AI significantly as well.
-Reload of Plagueburst Mortar reduced from 3 minutes to 2 minutes
-Accuracy of Plagueburst Mortar Increased and range increased from 275m to 300m
-Doubled ripper shotgun damage from 125 to 250 and increased velocity by 100m/s
-Increased heavy stubber damage by 15 per round, increased firerate by 50 RPM and increased range by 5m
-Increased accuracy of TG and Cadian heavystubber substantially while leaving Elysian the same as it is supposed to be higher penetration and damage
-Added Blood Pact Hydra
-BP Minigun damage increased from 40 to 65 per shot
-Reduced cost of Basilisk and Griffon in MP. 700->525 and 500->375
-Reduced cost of Vindicare assassin from 375 to 250
-Doubled effectiveness of the "stealth" trait (Vindicare, Elysian Scouts)
-Elysian underbarrel GL reload speed decreased from 10s to 5s(HEAT penetration from 51 to 65, range from 60 to 80m but armor hp damage from 150 to 100) & (HE spread reduced by 30%)
-Buffed hotshot/hellgun weapons RPM from 500 to 625, penetration by 3mm and damage by 10
-Increased armor on marauder bombers by 5-10mm and HP by 150
-Massively increased range and aim tolerance of Marauder weapon systems to enable better gunship support

*Graphic Changes*
-Added dust effects to Blight drones
-Added custom exhaust fx to Daemonic vehicles
-Add custom plague explosion FX to Plagueburst Crawler and Banewolf. They also inflict a radius around them on explosion that will poison nearby infantry and rust nearby vehicles for 5 seconds
-Added (WIP) Steel Legion & Death Korps Humanskins
-Updated Kasrkin Humanskin and added Kasrkin Helmet
-New Hellgun and Stormtrooper backpack models
-Added (WIP) Ragnarok tank to editor
-Added new models for Cadian Veteran Lasgun, Longlas and Lasgun w/o Bayonet

*Misc Changes & Bugfixes*
-Added spammy plaguebolt spell to Pox Shaman
-Changed targeting parameters for Blight Drone to the same as light tank (was car before)
-Fixed Ruinous typo
-Fixed invisible helmets in DC with the three new cadian helmets
-Fixed bugged Leman Russ turret volume faces, left was bottom, right was top etc etc
-Added ability for Baneblades to push Light & Medium vehicles as well as crush hedgehogs, dragons teeth and large rocks
-Added Battlezones to Hellcenter (1v1) & Calderis Outskirts (1v1)
-Improved maximum climbing slope of all vehicles and emplacements by 5 degrees (75 to 80)
-Added new Kasrkin Plasmagun
-Re-enabled fire at will for Griffon on spawn
-Fixed Lascannons being affected by gravity and changed FPS from 1000 to 1250

Pembaruan: 25 Jul @ 2:00pm
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Indomitus v1.73 has been released

-Fixed Banewolf not having Plague_thrower fuel
-Fixed wrong turret names for Plaguecrawler and missing fuel
-Improved Plagueburst Crawler firing animation
-Replaced Bayonet-Lasgun with SM2 model
-Fixed floating cadian humanskins
-Added two new face variations to Cadians
-Added platform to AA Mgun on rogal dorn

This is the last update for awhile as I am going on vacation and not returning until early August. Please leave feedback about the bot behavior if its improved or gotten worse with the infantry priority changes as well as add balance suggestions to ⁠MP Balancing.

Hope to read lots of good & bad things about the mod upon my return!

Pembaruan: 24 Jul @ 9:38pm
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v1.72
-Added missing FX for fireball + plasmacannon
-Small buff to multilas damage and fall-off

Pembaruan: 24 Jul @ 12:47pm
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-Fixed Dg_Cultist portrait
-Fixed inventory ammo for Blight Drone
-Fixed Nurgle Chimera LC foresight not functioning
-Fixed missing vehicle status panel for Plagueburst Crawler
-Fixed wrong firing and ambient fx on chaos/nurgle plasma pistol
-Fixed bad terrain interaction with plaguethrower ammo
-Fixed wrong health tier for Moebian Brute Breed
-Increased price of gas barrage by 60mp
-Increased price of melee cultists by 1mp
-Increased price of DG grenadiers by 15mp
-Changed Heavybolter damage from 100 to 135
-Changed Heavybolter fall-off to:
{curve "bullet_bolter" ;// heavy bolters, damage 135
{0.07 1.50} ;// 10m 202d
{0.183 1.00} ;// 25m 135d
{0.5 0.75} ;// 65m 101d
{1.0 0.65} ;// 130m 87d
{2.0 0.25} ;// 260m 33d
}
-EXPERIMENTAL - Modified AI buy parameters to include more infantry

Pembaruan: 24 Jul @ 12:30pm
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Pembaruan: 23 Jul @ 11:39pm
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This update took a lot longer than expected due to my real life schedule being very busy. There has been a lot of backend work done on this update to create the plague/toxic effects as well as further groundwork for more advanced systems to come. As always, please report any bugs & suggestions to the discord/steam forums and hope you enjoy the Moebians :)

-Added Moebian 6th doctrine to Traitor Guard
-Added (3) new Cadian helmets to units
-Improved Cadian humanskins with SM2 assets
-Added chance for smoke grenades to spawn in the inventories of all lasgunners and autogunners
-Added assistant machinegunner breed to bloodpact & moebians
-Fixed Stalk tank no move animation bug, also reverted previous changes since it didnt fix crash. Found some typos in the roster for the stalk tank that mightve been causing the crash this entire time.
-Fixed sentinels not taking damage from melee
-Took gas nades away from everyone not supposed to have them
-Added airburst basilisk call-in to BP vox teams
-Fixed longstanding localization and icon bugs with units that have no crewmen (arty call-ins, crewless tanks with ???$name$)
-Improved weapon fx for psyker blast ammo
-Added Gore Mage & Plague Casters to Blood Pact & Moebian doctrines respectively
-Added Fireball spell to Goremages and Nurgle Miasma Cloud to Pox Shaman
-Increased AOE of Lightning Spell
-Increased Heavybolter firing sound volume
-Added a more intuative visual indication to damage being dealt to heavy infantry (bloodletters, bloodcrushers, ogryns) where the amount of gore/blood generated by a projectile indicates how much damage is being dealt to the unit
-Fixed gas blocking infantry from shooting
-Increased range of melee for daemons and modified pathfinding
-Fixed incorrect lascannon hit effects on flesh,steel,concrete and other surfaces
-Fixed incorrect plasmacannon hit effects on flesh,steel,concrete and other surfaces
-Improved fidelity and damage of kinetic penetrator call in
-Replaced old ASV ATGMs and RPGs with new Indomitus versions by Ebonhawke
-Added tabletop accurate loadouts to all Imperial Guard Sgts
-Changed Elysian & Cadian Command Squads to be tabletop accurate (Banner,Vox,Medic,Officer,Marksman,Plasma)
-Decreased cost of Marauder Bomber Call-Ins by 20 DP each
-Other misc bug fixes

Pembaruan: 15 Jul @ 11:55pm
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Quick hotfix to patch death brigade icon crash and slight 10% damage buff to handheld plasmaguns

Pembaruan: 15 Jul @ 7:19pm
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Indomitus v1.6

-Fixed atgm krak missile resupply
-Fixed missing fuel ammo for flamethrower troops
-Added tow capabilities to Hydra, Wyvern, BP Command Chimera
-Changed spawning behavior of stalk tanks to see if it fixes rare spawn crash
-Fixed track fx on all leman russes and chimeras
-Fixed melee ai trigger trying to fire on dead units
-Added melee ai triggers to death brigade melee units
-Improved all around performance of plasma cannons especially armor
-Fixed commissar inflicting damage with aura
-Lasguns now penetrate their targets and continue onwards
-Improved non-direct controlled chainsword attack animations
-Increased heavybolter damage by 20% and lasgun damage by 25%
-Increased damage dealt by explosions by 15%
-Removed ability to select valkyries when they are dropping off units
-Fixed sentinel turning animation bugs

Pembaruan: 6 Jul @ 10:42am
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-Fixed crash on startup
-Fixed Psyker forcefields respawning after Psyker death

Pembaruan: 5 Jul @ 9:45pm
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Indomitus v1.55 has been released.

-Rogal Dorn Twin BC Armor inconsistancy fixed
-New fixes pushed for sentinels and scorpian tanks death crashes
-Added flamethrower damage inflicted to forcefields
-Added new plague and chemical warfare mechanics
-Added flamethrower and plague damage to heavy infantry (Ogryns, Daemons)
-Fixed sentinels & stalk tanks getting stuck in trenches
-Fixed Ogryn portraits
-Removed amphibeous behavior and improved pathfinding for all chimera chassis
-Fixed wrong selection graphics on BP vehicles
-Fixed bad foresight and missing firing animation for BP command chimera
-Updated Bloodpact & Imperial Guard ammo crates
-Fixed lascannons not originating from proper foresights
-Fixed BP baneblade weapons not being selectable
-Bunch of other bug fixes and inconsistances I forgot to write down
-Fixed frontlines "invisible wall" bug


The Moebian 6th should be dropping within the next two weeks. The following update will be focused on polishing up and releasing the three maps made by community members as well as fixing the existing 2v2 indomitus maps.