Garry's Mod

Garry's Mod

(SIMFPHYS ARMED) -- Battletanx Global Assault Vehicles
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更新于:10 月 21 日 上午 5:21

MAJOR Cosmetic update
CHECK VIDEO IN GALLERY FOR DETAILS IN DEMONSTRATED FORM!!!
- FLP-E, goliath, and Rhino now have recoiling barrel animations when firing their main cannon.
- Rhino now has it's authentic animated ammo rack whenever you fire a round off!

- Hornet missile racks now animate when you fire the tank's weapon.
- slightly adjusted the vehicle's firerate.

- Rattler's barrel now spins when firing weapon, barrel spools to a stop when you stop firing.

- M1A1, FLP-E, Goliath, Rhino and Rattler now have manually-animated recoil animations authentic to the source material game instead of having the weapon-based recoil.

- All shell-firing tanks (M1A1, Hovertank, FLP-E, Rhino, Goliath, M2-Hydra) now have spin to their fired off shells.
- Fixed shell art not having a backside to the head of the projectile.

- Fixed askew'd smaller shell model, now the rattler doesn't slightly gangster fire it's bullets anymore.

QOL update changes
- HOPEFULLY THIS TIME i made the mototank easier to handle.

- Goliath and Rhino now fire larger shells instead of them being standard-sized like the rest of the shell-firing tanks.

更新于:9 月 17 日 下午 1:02

Major QOL update
Tanks are now alot more friendly with inclines and declines, making them more capable of crossing rougher terrain better.

更新于:9 月 15 日 上午 1:08

更新于:9 月 15 日 上午 1:04

更新于:9 月 15 日 上午 1:03

I fucked up the files somewhere i am stupid

更新于:9 月 13 日 下午 7:33

Hopefully made Mototank alot more stable to drive. Just don't count on it landing jumps smoothly like i tested.

更新于:7 月 30 日 下午 8:10

QOL UPDATES
- Removed all bulletdrop (except for the Inferno) from all tanks that fire shell/bullet projectiles. thus fixing an art issue of where when a shell is travelling down an arc, the model won't align properly with it.

- Reduced turret depression angle in rattler and Rhino so they don't clip too much into the model.

- Increased hornet turret depression and elevation angles, making it a little more effective anti-air vehicle.
- Fixed issue of hornet missile spawning skewed to the right of the missile pod's racks. Missiles now activate around the area of the topmost missile in the rack.

更新于:7 月 7 日 下午 10:33

COSMETIC UPDATES
- All vehicles (except the Hovertank) now have functional lighting, mostly back lighting and break lights, Some tanks have front lights.

QOL UPDATES
- Made it so tanks can no longer take damage crashing into breakable props that don't explode. This is so that we can have fun smashing through stuff on DIPRIP maps or various breakable boxes and whatnot.

- However there are side effects to this QOL improvement; it also removes damage from colliding with other vehicles and walls!!! But it's not like that colliding with props (those that don't explode) and running into walls dealt any damage in the original game, unlike colliding with another tank which caused squished mototanks to happen.

- Possibly made Inferno, Hornet, Marksmen and M2-Hydra easier to travel up on inclines due to their low clearance.

更新于:6 月 23 日 上午 11:32

MAJOR UPDATES
PACK IS NOW FUNCTIONALLY COMPLETE
Any further updates to this pack would be mostly cosmetic or adding some new cosmetic features.

- Added four new tanks, rounding out the playable vehicles roster (Sorry Annihilator Goliath, dunno how i would get your side-turrets working!)
- Rhino
- Rattler
- FLP-E (i havent made it's flipping functionality, that's an work in progress)
- Hovertank

- Made all aiming with their weapons have faster aim speed
- (Change made to compensate with hovertank's immense speed for it's aiming whilst on the move.)

- Changed muzzle flash fx of all weaponry firing.

- Edited exhaust positions so they'd be alot more accurate to where they would be on the tank.

更新于:6 月 16 日 上午 2:57

MAJOR UPDATES
- Added Four new vehicles
- Convoy Vehicle, Hornet, Inferno, and Marksmen.

- Updated handling of weaponry in this pack, no longer will shells ricochet off at angles, which was causing another bug where the attacking entity tank can't connect shots with it's projectiles on another tank in this pack anymore after a first ricochet.

- Fixed odd skewed camera angles on all tanks, now it looks alot better to drive them in "first person", thus fixing skewed aiming issues.

- Some adjustments to the tanks handling.

- Tanks can be damaged by luabullets now, this change was made to accompany the Marksman's hitscan-typed laser weapon.

- Removed Battletanx 1 tanks from roster to put into it's own separate addon later on.