Don't Starve Together
Wormwood Skill Tree Overhaul - Moon Sprout
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Ενημέρωση: 15 Οκτ στις 14:21
από Lemonade

v1.5.5

Reupload.

Ενημέρωση: 15 Οκτ στις 14:21
από Lemonade

Pull back.

Ενημέρωση: 15 Οκτ στις 14:06
από Lemonade

v1.5.4

Wormwood has gone mad—he sought out Wilson and Winona to learn the secrets of gunpowder and ballistics and has mastered the art of bombardment using giant crops:
- By using Lunar Tree Blossoms, Wormwood can load oversized crops as cannonballs and fire them at enemies in battle.
- Each cannonball deals physical damage equal to the crop’s weight—the heavier the crop, the more destructive its impact.

Lune Tree Blossom Artillery Skills:
- Load Cannonball: Consumes 1 Lunar Tree Blossom to load nearby oversized crops as ammunition. Each load costs 25 BP. Crops must be harvested from the field before they can be loaded.
- Cannon Shot: Consumes 1 Lunar Tree Blossom and 150 BP to fire a single cannonball at a targeted location.
- Volley: Consumes 1 Lunar Tree Blossom and 900 BP to fire 6 cannonballs in rapid succession at a target. Cooldown: 60 seconds.
- Airburst Shot: Consumes 1 Lunar Tree Blossom and 300 BP to fire 3 airburst cannonballs. These explode mid-air before impact, scattering smaller bombs across a wide area. Each mini-bomb deals one-fifth the damage of a charged cannonball.
- Auto Cannon: Consumes 1 Lunar Tree Blossom to activate autonomous fire. Every 5 seconds, 150 BP are spent to launch a cannonball at nearby enemies. Best used against slow-moving targets.

Infused Lune Tree Blossom Artillery:
- Infused versions of Cannon Shot, Volley, Airburst Shot, and Auto Cannon are also available.
- Infused cannonballs deal half physical and half planar damage, and possess powerful mining capabilities.

Ενημέρωση: 12 Οκτ στις 13:21
από Lemonade

v1.5.3

Mushroom Skill:
- Added the "Fluffy Mushroom Bag", which can store various mushrooms and two mushroom dishes, while also slowing spoilage.

Fixes and Adjustments:
- The Celestial Portal can now briefly channel lunar energy.
- Summoned support Flytraps now die directly when their duration ends, instead of playing misleading fx.
- "Energy Allocation" can now power Infused Moon Shards.

Ενημέρωση: 5 Οκτ στις 14:52
από Lemonade

v1.5.2

Now Wormwood can absorb lunar energy from various energy sources with different durations:
- Can absorb lunar energy from: Moon Crown, Moon Rock, three types of Moon Idols inserted into Celestial Fissures, Aurora, Frozen Aurora, Moon Sapling, Moon Tree, Moon Rock Ore, Moon Glass Ore, Small Glass Oasis and Large Glass Oasis, Celestial Fissures.
- Can absorb pure lunar energy from: Charged Glass Rocks (Charged Moon Glass Ore), Enlightened Aurora, Fissure Crystals, Moon Fissures.
- Charged Moon Shards now have the same functionality as Infused Lune Tree Blossoms.

Bug fixes:
- Fixed an issue where Bountiful Breath could harvest waxed giant crops.
- Fixed an issue where casting would behave abnormally when there was only one Lune Tree Blossom or Infused Lune Tree Blossom.

Ενημέρωση: 4 Οκτ στις 15:17
από Lemonade

v1.5.1

Fixed Issues:
- Fixed a bug that prevented the Lune Tree Blossom, Infused Lune Tree Blossom and Tome of Lunar Descendants from being cast normally when in the backpack.
- Fixed an issue where consuming Lune Tree Blossom did not grant their food effects.
- Wormwood can now use the Lune Tree Blossom to perform batch harvesting of mature regular crops, giant crops, and picked giant crops.

Ενημέρωση: 2 Οκτ στις 15:32
από Lemonade

v1.5.0

Lune Tree Blossom Skill System Optimization:
- Can now release the following skills through Lune Tree Blossom: Area Harvest Giant Vegetables, Cactus Skill, Honey Skill, Acorn Skill, Moonbud Soak, Lunar Tree Therapy.
- Skills released through Lune Tree Blossom have varying cooldown times.

State Naming:
- After consuming Lune Tree Blossom/Infused Lune Tree Blossom during blooming state, Wormwood enters Lunar Charge/Pure Lunar Charge.
- These two states are now primarily used to grant advanced effects to certain equipment (Bramble gear, Moon Caller's Staff, etc.).

Lunar Tree Therapy:
- Added small-scale healing skill "Moonbud Soak", consumes 300 Bloom Points, instantly restores 30 health to all allies in small area.
- Removed the casting method of releasing "Lunar Tree Therapy" by planting Moon Moths.
- Increased time required to attract Moon Moths by 60%.

Ivy Staff:
- Normal attack damage reduced to 10.
- In Lunar Charge, throwing Ivy Staff creates two circles of bramble walls in larger area, immediately immobilizing enemies inside, then continuously applying immobilization to surrounding enemies for 60s.
- If "Spike Retort" skill is activated, Ivy Staff itself triggers bramble burst every 2 seconds.
- If "Bug Friend" skill is activated, continuously applies slow effect to surrounding enemies.
- If "Birch Botherer" skill is activated, extends birch roots from Ivy Staff every 2 seconds to whip enemies, summons 2 Birchnut Drakes every 8 seconds to attack enemies.

Skill Adjustments:
- Removed skill for mutual transformation between acorns and cactus flesh.
- Buff duration from eating cactus flesh, syrup of ipecac, and planting acorns reduced to 30s, while duration from casting through Lune Tree Blossom remains 60s.
- Changed casting method from planting acorns and consuming Bloom Points to summon Poison Birchnut Tree to casting through Lune Tree Blossom.

Bug Fixes:
- Fixed Wormwood being able to harvest Produce Scale.
- All pets now refuse to eat seeds.
- Fixed issue where Light Flier would sometimes pretend to eat.
- Fixed issue where pikos would stuff items endlessly when no backpack equipped.
- Fixed issue where Grass Gator's skill would be interrupted by eating.
- Fixed issue where Wormwood's Grazer would attack some friendly units.

Ενημέρωση: 27 Σεπ στις 14:07
από Lemonade

v1.4.16

Optimized the Carrat's performance algorithm:
- The growth promotion effect of the Carrat's talent performance is now influenced by multiple factors such as the crop's growth stage and distance from the Carrat, ensuring that the growth progress of each crop tends to synchronize.
- Crops at lower growth stages receive more time acceleration, while crops at higher growth stages receive less, with promotion time ranging from 180 to 120 seconds.
- Crops closer to the Carrat's performance location receive better promotion effects, with accelerated growth rates ranging from 0.5x to 1.5x.
- If the Carrat's performance is highly successful, it can start the next performance sooner. The more happy feedback from crops, the more the cooldown is reduced, approximately by 0 to 45 seconds.
- If the Carrat's performance fails badly, it will become sad and withdrawn, requiring more time to recover before the next performance, approximately 30 to 60 seconds.
- Increased the promotion effect range: 3 -> 4.
- The default number of Carrats has been increased to 6.

Other:
- Fixed an issue where Carrats would try to perform for mature crops.
- Reduced the distance at which Grass Gators stare at players, thereby reducing their clinginess.
- Added no-collision properties to Pikos, Grass Gators, Flytraps, and Elder Mandrakes. They will no longer block you from planting seeds. Additionally, I've also added this feature to Friendly Fruit Fly.
- Fixed a crash that could occur during area harvesting.

Ενημέρωση: 26 Σεπ στις 17:00
από Lemonade

v1.4.15

Carrat:
- Carrats have now learned the skill of talent performance. When there are growing crops nearby, Carrats will come to perform, providing emotional value to the crops and promoting the growth of crops in a small area.
- Carrat's talent performance can care for crops in a small area, eliminating their happiness stress.
- When crops have no stress sources, the talent performance can reduce their stress value by 1 point.
- When a crop's stress value is 0, the talent performance can accelerate its growth progress by 30-60 seconds.
- Players watching the Carrat's performance nearby can restore 1 sanity point.
- After each performance, Carrats enter a cooldown period of about 120 seconds before they can perform again. The more Carrats, the better!
- If the performance fails, the Carrat will cry sadly, indicating that the plant is under other stresses and needs Wormwood's help.
- Their hunger capacity has now been increased to 12.5, and energy consumption increased to 0.002.

Fixes and Adjustments:
- Fixed an issue where sometimes feeding pikos would have no effect.
- Implemented the idle body-shaking animation for Salamanders that was previously in the animation scrap.
- Implemented the eating animation for Grass Gators.
- Elder Mandrake can now feed Grass Gators.
- Bees coming to assist are now less likely to be accidentally damaged by Wormwood's AOE.
- Modified some text in the skill tree.

Ενημέρωση: 18 Σεπ στις 14:26
από Lemonade

v1.4.14

Now different pets have varying food consumption requirements, and the duration of survival extension from feeding them has also changed:
- Carrat: 25 -> 5
- Lightflier, Piko: 25 -> 12.5
- Salad Salamander, Elder Mandrake: 25 -> 25
- Grass Gator: 25 -> 50
- Flytrap: 25 -> 12.5 (Level 1) ~ 50 (Level 150). Its energy consumption in "Energy Allocation" also increases with its level (0.0025 ~ 0.0100).

Other adjustments:
- The default quantity of Flytraps has been changed to 1.
- Pets under defensive commands will no longer actively attack planted Lureplants.
- Increased energy required for Butter production: 100 -> 250.

Bug fixes:
- Fixed an issue where the Mushroom Cap team aura sometimes malfunctioned.
- Fixed a crash issue when Grass Gators die.
- Fixed an issue where newly generated Elder Mandrakes could not be assigned caretaking tasks.
- Fixed a crash caused by dying during the effect of the Nightcap Fermentation.