Selaco
Selaco Total Enemy Overhaul
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更新于:6 月 20 日 下午 9:56
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V1.0.6.1
Plasma Trooper:
- Shotgunner Variant:
~~ Increased Plasma Bolt Speed by +25% (Still slower than original Plasma Bolts by 15%.)

更新于:6 月 17 日 上午 5:40
作者::/

V1.0.6:
Crawler Mine:
- Swarmer Variant:
~ Increased time between Attack Interval (Attacks Slower).

Juggernaut:
- Adrenaline Rush:
~ Fixed not Showing FX when Triggered.

Plasma Trooper:
- Shotgunner Variant:
~~ Reduced Plasma Bolt Hit Radius by 40%.
~~ Reduced Plasma Bolt Speed by 30%.
~~ Plasma Bolts now comes with a Random Speed Factor of Being Either Faster or Slower, Mimicking the Behavior of Shotgun Pallets.
~~ Now has an Indicator Flare and an to indicate that it's Shotgunner Variant.
~~ Added a Different Firing Muzzle and a Subtly Different Firing Sound.

更新于:6 月 17 日 上午 1:11
作者::/

更新于:6 月 16 日 下午 10:32
作者::/

更新于:6 月 15 日 下午 9:47
作者::/

V1.0.5:
Engineer:
- Engineer Mines:
~ Edited the Description to Show that Mines can be Destroyed either by Shooting or Exploding it.
~ Mines now Shine Brighter.
~ Reduced Mines Beeping Sound.
~ Mines now have a Delay before Exploding after Dawn gets too close.
~ (Above Settings are Ignored when played on 'Selaco Must Fall' Difficulty.)
~ Mine Lay Chance Default Setting reduced from 35% to 15%.
~ Mine Amount Default Setting reduced from 3 to 1.
~ Added a Configuration to Determine 'Hard Mode' for Mines:
~~ 'Hard Mode' Mines are Automatically Enabled when Playing on 'Selaco Must Fall' Difficulty.
~~ 'Hard Mode' Mines Shine less Brighter Compared to Normal Engineer Mines. (Does not Shine on 'Selaco Must Fall' Difficulty.)
~~ Added an Option to Configure the Skill Level Required for 'Hard Mode' Mines. Default: Admiral.
(Automatically Enabled on 'Selaco Must Fall' Difficulty.)
~~ Added an Option to Configure Whether 'Hard Mode' Mines will Be Silent. Default: Yes.
(Automatically Enabled on 'Selaco Must Fall' Difficulty.)
~~ Added an Option to Configure Whether 'Hard Mode' Mines will Instantly Detonate if Dawn gets Too Close. Default: No.
(Automatically Enabled on 'Selaco Must Fall' Difficulty.)

更新于:6 月 14 日 上午 1:17
作者::/

V1.0.4:
Enforcer:
- Flashbang:
~ Updated the Preview Image.

Misc:
- Corrected some Grammars for Descriptions.

更新于:6 月 13 日 下午 8:31
作者::/

V1.0.3:
Plasma Trooper:
- More Reactive Armor:
~~ Fixed Freeze Resistance not being Applied Correctly.

Misc:
- Corrected some Grammars for Descriptions.

更新于:6 月 13 日 上午 8:42
作者::/

V1.0.2:
General:
- Corrected Grammar for several Descriptions.

Air Drone:
- Overcharge:
~~"Overcharge Speed Bonus" renamed to "Overcharge Move Speed"; Setting 0 now Disables Air drone from Moving when Overcharge is On.

Crawler Mine:
- Jump Chance Bonus Tier:
~~ Fixed Default Jump Chance Bonus at 25%.

Sieger:
- Rework:
~~ Slowdown Duration reduced from 3 seconds to 1.43 seconds.
~~ Adds an Option to Enable Customization for the Amount of Slowdown Applied when Triggered.

更新于:6 月 13 日 上午 4:13
作者::/

Changelog V1.0.1:

General:
- Fixed all the Damage Modification Properties not Applying. (Heavy Armor, Sieger Rework, Plasma Trooper's More Reactive Armor, etc)
- Added all the Missing Strings in the Configuration Menu.

Commando:
- Removed Commando Projectile Speed Bonus because it is never Implemented to Begin With. Projectile Speed Bonus are present for a Non-Variant (Vanilla-Variant) Enemy that is a Commando.

Airdrone:
- Added More Settings to Configure Overcharge:
~ Movement Speed
~ Minigun Fire Rate
~ Rocket Chance
~ Health Drain

- Mechanical Regeneration:
~ Changed the Regen Sound Playing Cooldown time from 105 to 70.

Crawler Mine:
- Blaster Tier:
~ Changed Configuration for Bonus Explosion; Setting at 0% now Disables Crawler Mines' Explosions from Dealing Damage.

Enforcer:
- Enhanced Bullets:
~ Changed the Configuration of Projectile Speed from a Minimum of 0% to a Minimum 10%.

- Enforcer Shields:
~ Invasion Tier changed from 9 to 10.
~ Changed Configuration for Health; Setting at 0% now Disables Enforcer from Deploying Shields.

- Flashbang:
~ No longer Considered a Dangerous Actor, which other Enemies may try to Avoid.
~ Now able to Configure the Amount of Times able to use Flashbang in Real-Time. This means that if Enforcer Currently has less Amount of Times Than the Configured Amount, They are able to use Flashbang.
~ Now able to Configure the Timer Ticks at 0. Configuring the Ticks at 0 causes the Flashbang to Instantly Detonates when it Reaches the Ground.

Engineer:
- Turret:
~ Changed the Configuration of Max Turrets; Setting at 0 now Disables Engineers from Deploying Turrets.

- Engineer Mines:
~ Added an Option to be Able to Configure the Damage of Engineer Mines.

- Stun Grenades:
~ No longer Considered a Dangerous Actor, which other Enemies may try to Avoid.
~ Now able to Configure the Amount of Times able to use Stun Grenades in Real-Time. This means that if Engineer Currently has less Amount of Times Than the Configured Amount, They are able to use Stun Grenades.
~ Now able to Configure the Timer Ticks For it to Explode. Configuring the Ticks at 0 causes the Stun Grenade to Instantly Detonates when it Reaches the Ground.

- Engineer Killer Slugs:
~ Changed the Configuration of Projectile Speed from a Minimum of 0% to a Minimum 10%.

Gunner:
- Fixed Damage Nullification of Gunner Shields not Applying.
- Mobile Turret Variant:
~ Fixed Variant not Deploying Shields when able.

- Incendiary Ammo Tier:
~ Added Option for Incendiary Ammo to Burn Dawn. Default Setting: Yes.
~ Added Option for Incendiary Ammo to Ignore Whether Dawn has Armor. Default Setting: No.

- Grenade Strike:
~ Fixed Heavy Gunner able to Leap onto its Grenades after using Grenade Strike.
~ Now able to Configure the Amount of Times able to use Grenade Strike in Real-Time. This means that if Gunner Currently has less Amount of Times Than the Configured Amount, They are able to use Grenade Strike.

Juggernaut:
- Strafe:
~ Now Disables Juggernaut from Strafing Forward if Strafe Forward Likelihood is Configured to 0.

- Leap:
~ Now Disables Juggernaut from Leaping if Leap Likelihood is Configured to 0 while Adrenaline Rush is not Triggered.
~ Now Enables Juggernaut to Always Leap if 'I've Got You In My Sights' is Enabled while it's Required Trigger Duration is set to 0.

- Stimpack:
~ Now Resets the likelihood of using Stimpacks after using a Stimpack.
~ Stimpack Duration:
~~ No Longer Prevents Juggernaut from Using a Stimpack if Value is Set to 0.
~~ Default Setting changed from 10s to 12s.

~ Added four Options to enable the reusing of Stimpacks:
~~ Stimpack Amount: Configure the Number of Times Juggernaut is able to use Stimpacks after Taking Damage. If Juggernaut Currently has less Amount of Times Than the Configured Amount, They are able to use Stimpacks. Default Setting: 1.
~~ Stimpack Improvement Tier: Configure the Invasion Tier Juggernaut is able to use Different Amount of Stimpacks. Default Setting: Tier 10.
~~ Stimpack Improvement Amount: Configure the Number of Times Juggernaut is able to use Stimpacks after reaching Another Invasion Tier. Default Setting: 3.
~~ Stimpack Cooldown: Configure the Cooldown Required (in seconds) to use another Stimpack. Default Setting: 8s.

- Railgun:
~ Updated Preview Image to Reflect the Projectile.
~ Changes Configuration to Distance Trigger; Configuring 0 now Always Pass the Distance Check for Using the Railgun.

Plasma Trooper:
- Stun Droid Ice Bomb Tier:
~ Changed the Configuration for Bonus Speed. Configuring less than 100% now affects only the bonuses; Setting at 0% now only Disables Bonuses.

- More Reactive Armor Tier:
~ Changed Deflect Preview Image to Portray a More Accurate Approach.
~ Added an Option to Configure Whether More Reactive Armor can also Deflect Bullets that are Headshots. Default Setting: No.

Saw Drones:
- Saw Drone Queen:
~ Changes the Configuration of Saw Drone Queen Spawning Saw Drones; Setting 0 will now Disable Saw Drone Queen from Spawning Saw Drones.

Sieger:
- Added an Option to be Able to Configure the Damage of Sieger Mines.
- Rework:
~ Bullet Damage Vulnerability Reduced from +25% to +15%.

- Trooper - Variant:
~ Separate the Chances between Throwing Grenades (Invasion Tier) and Using Special Moves as a Commando.
~ Vastly Improved the Chances of Throwing Grenades (Invasion Tier) and Using Special Moves as a Commando.

- Sieger Grenades:
~ Now able to Configure the Amount of Times able to Throw Grenades in Real-Time. This means that if Sieger Currently has less Amount of Times Than the Configured Amount, They are able to Throw Grenades.

Sniper:
- Changed the Configuration of Charging Time; Setting at 0 now make Snipers Fire Immediately After Spotting Dawn.

- Cloak Tier:
~ Adjusted the Positioning of Options 'Decloak Duration' to be Under 'Cloak Transparency'.

- Dagger Tier:
- Changed the Configuration for Damage Dealt; Setting at 0 now Disables Sniper Bullets from Dealing Damage. (Will still not Disable Sniper from Destroying Props.)

Soldier:
- Defender Variant:
~ Fixed Damage Nullification of Shell not Applying.

更新于:6 月 11 日 上午 9:58
作者::/