Dawnsbury Days

Dawnsbury Days

More Basic Actions
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Opdatering: 2. okt. kl. 3:58

The underlying CombatAction that is taken as part of the Aid reaction now stores the action that it is aiding in its .Tag field.

Opdatering: 24. sep. kl. 19:08

THE LONG JUMP REDESIGN

This update redesigns Long Jump in several ways.
- It has a new unique icon for its action.
- The Striding and pathfinding logic is more consistent, moving in straight lines. KNOWN ISSUE: You can move through enemies without even having to Tumble Through.
- You can now only Leap in the same direction of your Stride (margin of error: 30 degrees).
- It cannot be used while immobilized.
- You must Stride at least 10 feet first.
- You will die if you leap into a chasm.

New skill feats:
- (Quick Jump): Long Jump becomes a single action and doesn't make a Stride.

Visual:
- Added the mod's name-trait to all actions from this mod.

Bugfixes:
- (Reposition): Hand requirements work properly this time, I promise.

Opdatering: 23. sep. kl. 0:20

New basic actions:
- (Drop Prone): Restores the Drop Prone action that was removed in a previous update, with a mod option to toggle it on/off.
- (Drop and roll): Regardless of your settings for Drop Prone, a new contextual action appears to attempt a recovery check against persistent acid and fire damage by dropping prone. It succeeds automatically if you're in water.

Bugfixes:
- (Reposition): Now requires a free-hand or a grapple weapon.
- (Ready (Brace)): Now correctly measures 10-foot reach instead of the true distance. The bonus to reactions now applies to more reactions than just the one taken with Brace, as it's written in tabletop.

Opdatering: 18. aug. kl. 21:59

Hotfix: Missing attribution

Opdatering: 18. aug. kl. 21:55

Basic actions:
- (Long Jump): New action. You Stride in a straight line, then Leap in a straight line. These can be in two different directions, but the distance leapt depends on your Athletics check.
- (Reposition): New action. Move a creature within your reach to another square in you reach as an athletics check. Functionality may be expanded in the future with the support of grapple weapons.

Opdatering: 3. aug. kl. 0:29

Visual:
- (Prepare to Aid): This action is now only visible in the action bar, not when clicking on a creature.
- (Ready): See Prepare to Aid.

Opdatering: 19. juli kl. 2:53

BRACE COMPATIBILITY UPDATE

This update now registers the Brace trait, allowing for the Ready (Brace) action to provide bonus damage when used with any modded weapon which has the Brace trait. It specifically only works when striking with a reaction, since Ready does not end your turn in this mod.

Bug fixes:
- (Help Up): No longer shows for prone enemies -- only prone allies.

Visual:
- (Help Up): No longer shows up in creature stat blocks.

Opdatering: 4. juli kl. 11:04

- Increased compatibility with other mods for Cooperative Nature. PrepareToAid and AidReaction actionIds now checks if the ID is already registered.

Opdatering: 3. juli kl. 3:01

New actions:
- (Ready, Seize Opportunity): You can now Ready to Strike an enemy that has become flat-footed.
- (Ready, Footwork): You can Ready to Step or Stride when an enemy has ended a move action adjacent to you.

New feats:
- (Quick Repair): A new skill feat which functions like Battle Medicine, but specifically for healing constructs.

Visual:
- (Ready, Brace): The prompt text is no longer accidentally entirely bold (just the name of the reaction). The description of the action's trigger now specifies "enemy" instead of "creature".
- (Ready, Brace): The effect description now specifies that you use your reaction to take the given action.

Opdatering: 30. maj kl. 3:14

Mod Options:
- (Ready in Submenus): A new option to allow you to move Ready into the Other Actions submenu.
- (Aid in Submenus): A new option to allow you to move Prepare to Aid into the Other Actions submenu.

Bug fixes:
- Aid can no longer apply to your own attack when selecting an enemy to aid attack rolls against.
- Help Up can no longer be used on an unconscious ally.

Visual:
- Ready (Brace) no longer fills up space on the character sheet.