Garry's Mod
[AIS] Aaron's Inventory System
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Aggiornamento: 14 lug, 14:26

Fix for NULL Entity when damage source is unknown.

Aggiornamento: 20 giu, 15:33

HUGE UPDATE!

[Active Items]
Now items can be activated by using [+AISUseActiveItem] and if you have few, you can cycle through them with [+AISCycleActiveItem]

Added to API OnUse/OnUseClient to items as well OnUseCooldown to add cooldown.

On the botton of the screen

[Item Creator and Entities]

AIS now allows to spawn items as entities in the world thanks to Item Creator (use AIS_ItemCreator to open up a SpawnMenu!).
They are floating above the ground a little bit, bounce and can be picked up with your USE key.

[Drop Inventory]

With AIS_DropInventoryOnDeath (0/1) and AIS_DropOnlyEquipped (0/1) now you can enable dropping EQ on death! Additionally you can set that only EQUIPPED Items are dropped, not your whole inventory!

(This feature is turned off by default.)

[Improved Notifiactions]

Now they stay a little shorter, added little circle timer to show how long they will stay.

Aggiornamento: 29 mag, 15:04

Renamed Torso to Chest
Added custom notifications
Updated Summary in Inventory Panel to show better stats when Realism Mode is enabled

Aggiornamento: 23 mag, 15:08

added particles based on armored/nonarmored hitgroups.

Aggiornamento: 20 mag, 18:01

Aggiornamento: 20 mag, 17:38

Fixed Blast Damage ignoring armor

Aggiornamento: 20 mag, 17:24

Added AIS_ShowAllItems

Aggiornamento: 20 mag, 17:00