Garry's Mod

Garry's Mod

[G]Optimenu
正在显示第 11 - 15 项,共 15 项条目
< 1  >
更新于:5 月 23 日 上午 2:46

Optimenu has been updated, restart your game for changes to apply properly.

-Improved GUI and quality of life changes
-Improved the Entity Culling system and simplified how the culling works to make it more performant.
-A new preset tab for best quality, performance or balanced.
-Entity Rendering feature is now more configurable.

Hotfix: Fixed the Entity Culling system breaks the Custom Scripted Weapon attachments.

Follow these specific steps to fix the issue:

1-Disable culling for Entity type.
2-Type kill on console.
3-After respawning, the problem should be solved.

Note: This is an issue with how attachments are coded into the custom script weapon bases. I cannot fix this issue without disabling the culling for entities.

更新于:5 月 22 日 上午 10:14

Optimenu has been updated, restart your game for changes to apply properly.

-!optimenu chat command should be properly working now.
-Enttiy Culling system is improved and now should function a bit better.
(Entity culling might increase CPU usage if your system is too old. Be sure to test your FPS by turning it off and on.)
-New memory tab to clean up memory cache to free up ram (Newly implemented, experimental)
-Improved the general integrity of the code.

更新于:5 月 20 日 上午 12:21

-An attempt to implement new memory cleanup system.

更新于:5 月 19 日 下午 3:58

Minor changes on the code.

更新于:5 月 19 日 下午 3:34

Initial addon creation.