破门而入2:北方特遣队

破门而入2:北方特遣队

SnarkyDev - Learn to Spell
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更新于:9 月 28 日 上午 9:43
作者:Snarky

1.0.1 Patch

Fixed a bug where the custom trigger explosive text/icon was bleeding into the base game files

更新于:9 月 25 日 下午 5:33
作者:Snarky

Learn to Spell 1.0.0

Significant Doctrine Effect Overhaul (Tree is the same)
Complete Overhaul of Aiming & Shooting baseline performance
Overhaul of equippable Aux. Runes effects and penalties.
Many description/tooltips changes.

Runes:

Overhauls & Changes
"Partner Weapons" now have access to other aux runes.
Firearm Aux. Runes give greater bonuses allowing firearms to lean into strengths/compensate for weaknesses

Ocularius SVU rebalanced to be a counter-marksman/Corner Peeking tool
Longer Barreled weapons tend to perform better at longer range than shorter barrels. Inverse for CQB.

Spell Changes (incomplete)
Thunderclap (flashbang) spell increased in radius
Choking Cloud is now practitioner unique spell and applies suppression
Choking Cloud now correctly causes enemies to scatter
Light spell now gives 5x charges for utility slot
Acid Arrow is now a Support Slot and has 2 charges
Fog Cloud increased to 4x casts in utility slot.
Added a triggered Doorkicking spell (Slap Charge) under SupportGear
Various spells should have the correct fx light now.

I have playtested quite a bit but I may have missed some content.

If anything is broken please leave a comment. Also Please report any issues. Thank you.

更新于:6 月 2 日 上午 11:37
作者:Snarky

0.1.1

Fixed some visuals for icons as well as thunderclap now having a blue electric like explosion
Evoker was missing their more powerful version of the thunderclap now renamed to be more distinct (benefit is it can wallbounce and standard one cannot)
Practitioner base accuracy increased and spray tightened up a very small amount
Fixed a bug where blinding lights damage area was not stunning correctly.
Fixed a bug where a rune enhancement for tardis was reducing the accuracy of subsequent shots instead of tightening spread.
Another pass of weapon balance and strength.

更新于:5 月 26 日 下午 2:00
作者:Snarky

0.1.0

Added new spells (Not all spells are available for all classes)
Added new weapons 1 for each class flavoured with aspects of another class.
Reduced the amount of crit chance in many doctrines.
Exchanged all current BH unlocks for regular star unlocks
Greatly reduced XP requirement for max level from 240k to 120k with zero ramp up in required xp
Fixed incorrect armor penetration levels set

Known issues:
Spell icons and gui need updating to be clearer/consistent
Power creep is making all guns too powerful.
Bag of 50x Fireballs is overpowered but too funny not to include.
Non unique portraits used on squad create

Old squads should not break but I make no guarantee

更新于:5 月 19 日 下午 12:11
作者:Snarky

0.0.3

Quite a few changes

Slight buff to the AUG in the Wand Infused Weapon doctrine.
Fixed silent explosion sounds for numerous grenade/spell types
Slightly repositioned and scaled the conjure cover spell.
Added a generic mesmer version silenced rune. (Lazy impl since I should really implement suppressors for that but then every single gun needs a dupe)
Generic version of the Impact runes available to Evokers
Allowed Chronomage class to change between its two available runes for FAL.
A couple of BH Unlocks

Minor buffs/normalisation of different spells
Added support gear slots for bringing spells

更新于:5 月 18 日 下午 4:40
作者:Snarky

0.0.2

The Hat Update

Implemented cool wizard hats
Major buffs across the board from throwables to weapon damage, crit rate as squads were underperforming. The buffs could probably do with a little more tweaking as I may have overdone it.
Doctrines fully implemented with runes applying buffs.
Fixed many spells being silent when they were not meant to be
Any issues noted please report. There was a lot of changes and a lot of repeated manual testing so there are chances I may have missed something.

Next planned update details:

Sound Fixes.

更新于:5 月 17 日 下午 2:32
作者:Snarky

0.0.1 Initial alpha version Release